Skyforge's Second Closed Beta Dates Announced
Skyforge's first round of closed beta testing concluded yesterday (check out the Free to Play Cast later today for our initial opinions on beta) and players have been asking when the next round of testing would begin. Today, My.com announced that the second closed beta would start on March 25th at 10 AM Eastern Time and run until April 8th.
The Allods Team will be shipping out another batch of random beta invites to those that have registered on the game's website, but of course Founder's Packs are still available for those that want a guaranteed way to jump into the free to play MMORPG.
If you played in the first closed beta, you can continue your progress (no wipe yet) but new content, including classes, will be available in the upcoming test. The new content includes:
New “CUBE” style instance – Nedder Test Area
Skyforge's second closed beta will also feature a "special PvP activity" so get ready for that if PvP is your thing.
Players from the first closed beta will not have to re-download the game client.
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About the Author

Mike “Magicman” Byrne has been a part of the MMOBomb family for years and serves as the site’s current Editor-in-Chief. His love for MMOs and gaming in general has led him to covering games for numerous websites including Gamebreaker TV and XIV Nation where he proudly displays his fanboy flag for FFXIV:ARR.
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Now that's something that I can live with BUT the animation for them talking is even worse. Not sure if they'll actually improve the animation, which is highly unlikely. The animation looks like something that came out of the early 2000's.
With that being said the game is AWESOME. It's not VERY MMO with how some missions will be instanced and among them some may be single player (and maybe if youre in party) as well as typical MMO style of you go to that mission area from the main "hub" and other players will do the quests. It seems almost sorta like Destiny. Not to say there aren't going to be "open world" maps, because they are. And the things I listed aren't a bad thing.
I actually prefer this style. It's diverse enough to make things...well...not boring. If it was all and open world then you have the travel time you have to get through. This on the other hand has the Destiny style of drop in, do the mission, then go back to your main "hub". While also having the "open world" area. Honestly I'm very excited to see how much they'll improve from CBT1 (and even if they don't it's already looking to be a great game)