Smilegate, the developer of free-to-play tactical shooter Crossfire, has opened an office in Berlin. According to GamesIndustry, Smilegate Europe will take over the operations of the game in that region. The office is led by a former CTO of Aeria Games, with a former Gameforge product marketing director as its head of marketing.

In case you weren’t aware, crossfire is huge in China and Korea. Smilegate claims to have eight million active users and 650 million registered users. Yes, over half a billion players have tried the game out. That’s more than the number of people who have played World of Warcraft, RuneScape, League of Legends, and World of Tankscombined.

If you follow SuperData’s reports, you’ll also know that Crossfire always ranks very highly in its lists of top-grossing games, currently #2 among PC games in December 2016, behind just League of Legends. The focus for Smilegate Europe is apparently on increasing Crossfire’s e-sports lackluster e-sports presence in the West. If they can boost it to anything even remotely approximating Crossfire’s presence in Asia, it would be a big deal.

Jason Winter is a veteran gaming journalist, he brings a wide range of experience to MMOBomb, including two years with Beckett Media where he served as the editor of the leading gaming magazine Massive Online Gamer. He has also written professionally for several gaming websites.


  1. i have to say that crossfire has managed to hold over the years but that does not mean it has aged very well ,they add modes and non useful items to the game barely updates anything new even if they did it does not give any good impacts at all.

  2. You forgot to say in this ad of your that this game is complete garbage. Infested with cheaters, pathetic limited game options, zero acctual updates to the game that make it better ( quality of life updates ). HUGE time pay to win etc.

    Also their claim how 650 million tried this game is complete lie. The truth is that 10 mil people tried this game.

    You want prof for my claim? Why , apparently it is enough for developers/publishers to just say how many players they had and it is considered to be true.


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