Gather your friends, forge your weapons, and hunt ferocious behemoths in Dauntless, the co-op multiplayer RPG from Phoenix Labs, a studio consisting of developers from some of the biggest MMORPG ever made. Set adrift in a lush fantasy world known as the Shattered Isles, "Slayers" must band together to contend with a harsh environment and even harsher enemies
Each Slayer can choose his or her weapon and attack style, from lightning-fast sword attacks to powerful axe strikes. You can imbue your weapon with elemental properties to make it stronger, but no matter how good your gear is, you'll need to know your enemy and its vulnerable spots, to make every attack count. Do you have what it takes to survive the Shattered Isles? Will you become Dauntless?
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Phoenix Labs, Iron Galaxy
May 21, 2019
Minimum System Requirements (Windows)
Windows 7 DX11 SupportMemory
15GB of storage space
CPU: i5 SandyBridgeGraphics
GPU: nVidia 660Ti (DX11) or equivalentAdditional Notes
Specifications may change during development
2. Play with 2 afk's, mob is x3 harder, afk's join you after 15min of fighting, die, lose, waste 20 min of your life.
- network optimizations are bad so having lags.
- bosses re doing huge dmg so its a big problem with 1. problem
- for heroic runs game creating 2 ppl parties which you have %15 chance to complete :9 good luck
- graphics is good if you ve a good graphics card - mine gtx 950m renders with everyting low
I left game. Have a nice time.
Although at start i was excited, control is bad, graphics are mediocre. Bosses and surroundings (environment) are a joke. This game is a Huge NO NO.
After playing Everquest, WOW, Neverwinter, Riders of Icarus this game is truly and sadly horrible!
dunno at what difficulties are they playingiaeb.... but the game looks like a blunder similar to evolve.
They are giving away too much. Overall look impressive , but the boss doesn't look challenge other than doing massive damage.... doesn't convince me enough ; I am not impressed.
So big no. Since it is no different than other hunting games .
What do I expect here if you want to know....??
Innovative hitboxes related to combat
real-time enemy behaviour changes( throughout the fight or before or after , anything. More surprise and unreadable enemies)
other than lunging 24/7 like Soul series , looking for far more innovative way to outplay the monster.
meh , they put up some nice hype with their "ex-LoL" whatever it is.
Not sure if they want to hear any opinion since the game looks and feels very set in their own stone.
Good Luck with those concepts.