Swords of Legends Online


Dive into a fantastic fantasy world inspired by Chinese mythology in free-to-play MMORPG Swords of Legends Online! Choose from one of eight classes, each with its own set of mystical and powerful skills and switch between action combat and tab-targeting as you wage war against the gods themselves!

Swords of Legends Online has a vast open world for you to explore, as well as a number of challenging dungeons with varying difficulty levels. When not engaged in combat, take some time to enjoy some of SOLO's other activities, like maintaining your floating island home, where you can build a temple, a garden, and more.

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Additional Information

Title

Swords of Legends Online

Developer
Wangyuan Shengtang Entertainment Technology
Publisher
Gameforge
Release Date
July 09, 2021
Genre
MMORPG
Platform
Windows (Client)
Please note this free-to-play game may or may not offer optional in-game purchases.
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Latest Updates

It's been literal MONTHS since the game received an update that wasn't just new cosmetic items.

1 year ago

These 10 MMORPG Games are absolutely gorgeous...

1 year ago

Minimum System Requirements (Windows)

OS

Windows 10

Memory

8 GB RAM

Storage

80 GB available space

Processor

AMD FX-6300 or Intel Core i3-4130

Graphics

GeForce GTX 760 or Radeon HD 7870

Additional Notes

Specifications may change during development

All material on this page is copyrighted by ©Gameforge and their respective licensors. All other trademarks are the property of their respective owners.
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User Reviews (1)

Do you recommend this game?
arkamedix 1 year ago
Obviously, whatever game GameForge publish, that game ends in ruin. So let's start:

The game is awesome. It has awesome graphics, fluid gameplay, no lag, no bugs (at least i didn't found in my 50h played), it's very story driven, interesting and most important : IT IS NOT P2W. Yeah...a shocker...a GameForge game that is not P2W.
So what went wrong? Obviously GameForge went wrong :) .
What they did that ruined the game? In my opinion the launch:
So GameForge decided to try change their "monetisation" strategy (because they know what reputation they have in the gaming industry) by making the game to be one time buy and add only cosmetics in the cash shop, but their mistake was to ask a ridiculous price for the game: when it launched the basic version was around 70$ and the Deluxe version was around 100$+. While during the launch GameForge asked for the base game 70$, the competition (WoW, EsO, GW2, etc) where asking 30-40$). That ruined the launch and due to the high price of the base game, it attracted very few players. After a few months they decided to go F2P mode, but it was too late. The game was doomed and people knowing that is published by GameForge, didn't wanted to risk (their money and time), so they decided to stay away from it. If this game would have been launched as a F2P model from start, it would have been a huge success.
It's a sad failure of a very good game, probably the best game launched in the last 3-4 years (except Lost Ark).

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