
66 ability overrides and 18 outfits have hit the marketplace.
66 ability overrides and 18 outfits have hit the marketplace.
Structured questing and repetitive grinding each offer different rewards, challenges, and experiences...
Playing games on your phone has come a long way...
Style > Stats... But what about the sense of visual progression
What is wrong with me...
New worlds, upgraded infrastructure, and cloud-hosted servers to meet skyrocketing demand.
Despite the hype and the history, the spiritual successor flopped...
Nostalgia and charm can't hook me due to this one frustrating design choice...
It didn't hold your hand, and yet players can't let go...
While both genres offer online multiplayer adventures, there's key distinctions.
“Eclipse of the Heart” has players take on the Goddess of Destruction in the Kharidian Desert.
Skip the story, get to the gameplay...
It says everything about the state of the genre today...
I miss them </3 I hope they're doing well <3
What's your taste?!
From Wizard101 to Old School RuneScape and everything in between.
(It's like the support or tank class, while developers are the DPS)
Some get it right, but most just feel like singleplayer games...
My butt shall remain in my chair at my desk in front of my PC...
They know players aren’t happy with them.
The reception for the cozy, combat-light MMORPG is mixed.
Fashion = Endgame
Let me press a single button and watch the numbers go up.
Go cultivate some Starbloom Flowers and mine some Platinum Rocks.
Why aren't you interacting with others!?
This is apparently “what players really want.”
Let me be me, or a fantasy version of myself.
Feature
Let's analyze elements in World of Warcraft, RuneScape, and Final Fantasy XIV.
You can train both of these skills past Level 99 now.
What's fun about losing all your stuff!?