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Free to Play Cast: Rift's Primalist, SWTOR's Level Sync, and ELOA Ep. 156
Trion Worlds dropped their 3.4 patch for Rift that introduces the Primalist, SWTOR is getting forceful with their level sync idea, and what's the deal with ELOA and Inspirit Online? All that and more on this week's Free to Play Cast!
Discussion Timestamps:
01:14 Rift Patch 3.4
13:56 SWTOR Expansion Details
25:04 ELOA vs Inspirit Online
30:25 Weekly Bombs (DA-Bomb / A-Bomb)
37:12 Questions and Answers of the Week
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Free-To-Play Cast is the official podcast (and videocast) of MMOBomb.com about free to play multiplayer online games. Free-To-Play Cast takes on the week's biggest news with plenty of opinion, weekly bombs, community feedback, guests, laughs thrown in for good measure and much more. Have fun and expect a new episode next week!
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Informative snippet: On Rift forums they stated they will be offering the Primalist on the website standalone for $34.99 "soon."
This is to those complaining about Primalist based on that it is "one" class. I challenge you to create, lets say a rogue and play as Riftstalker, then Bard, then Nightblade and then tell me it's all "one" class. Sure they're all "rogueish" in one way or another but each soul plays as its own class. You might argue that they are closer to specs of a class, but again I have to disagree as the whole point of Rift is to round out each soul (class) with two others. By the standards of every other mmo out there that has a class system, each soul is a class (unless you're that guy in SWTOR without an advanced class *facepalm*). So it is 6 classes not one.
As for SWTOR, I love the companion thing. Especially since my operative healer refuses to use Kaliyo. Now Vector can actually tank instead of flailing about shouting "Hate me!" and failing utterly.
The stat squish thing... let's not call it casual, let's call it what it actually is: Stupid-proofing. How many times have you seen a will user need on strength gear because "Durr... green stats means it's better." Stop hand holding MMOs... please?
As for the level-sync thing, I have mixed feelings. I can see why people would be upset in the instance of farming rep etc. However I am also a believer in as Jason said "playing content as it was intended". And preventing high levels from stomping all over your quest mobs is a major plus too. So... yes I believe it should be optional in dungeons but I'm sort of on the fence with open world.
As for getting the calling for 'free', if you have to grind for months to get something, it's not the same as free. The game benefits hugely from people playing this way, and it's how Trion makes money from stuff like REX -- it's impossible without all the grinders. Not to mention that the absolutely enormous amounts of in-game currency required to get this stuff without spending real money requires you, in practice, to have a level capped character already, and to put in job-like hours in the game.
QOTW: The whole level sync for SWTOR can be summed one classic saying. "if its not broke, don't fix it." I've been playing SWTOR off and on since it initially came out ,and only being hooked when it first came out. Over the years though I've seen Bioware just make so many.."interesting" decisions over the years. With the end result making SWTOR the quintessential MMO that suffers from a huge multiple personality disorder.