Total War Arena Bonus Codes Giveaway

Wargaming has granted MMOBomb thousands of bonus codes for Total War Arena to give away to our readers. Each code contains 500 gold and 7 days of Premium!

To unlock your code you just need to complete all the steps on the top.

Get your bonus code now while supplies last!

Free Alerts On Future Giveaways:

How to use your code:

1. Go to
2. Click on “Redeem Wargaming code” .
3. Log In with your account information.
4. Enter your code and click “REDEEM”.

This code contains the following:

⦁ 7 days of Premium.
⦁ 500 gold


1. Each code can be redeem just once and each person cannot redeem more than one of these codes.
2. Valid to: 2018.10.31

Featured Video


Total War: ARENA, developed by Creative Assembly, brings the Total War franchise tenets into the world of free-to-play gaming by blending the series’ trademark strategic experiences with intense 10-vs-10 player battles.


  1. 1. Go to

    2. Click on “Redeem Wargaming code” .

    3. Log In with your account information.

    4. Enter your code and click “REDEEM”.

    is this the 4 tasks that i should follow ….and where the code should be found please ….i singed up in this grate site just after i sow the give away
    is this the reason why i didn’t get my code…….please help me

  2. The game is pretty good itself right now. a few issues I don’t like about the game listed below:

    Camera Hight and angle limitation (wargaming or CA, probably CA, thinks this game should be played like league of legends when there are camera location in the game already that break this dumb forced limitation). Fo-real CA give us freaking freedom of camera like World of Warcraft.

    There is a stop movement key/stop attack, but there is no hold position key so that units don’t accidentally run off when you miss click.

    Game AI for player commands for movement orders and attack commands is pretty dumb.
    a) arrows will be projected pass obstacles such as mountains and buildings when a unit been shot at runs towards it.
    b) AI does not take the shortest path to a position in which it can shoot and decided to go around land features instead.
    c) melee units given the attack command don’t properly chase and surround enemy units when they are running away from you, instead, they attack only the last few guys remaining next to them.

    Aside from that the game is solid, there is a bit of a forced rock, paper scissors when it comes to unit types but proper skill and teamwork can overcome it. There are a few hidden mechanics such as formed shot vs point and shoot (straight shot vs high arc shot) with straight shot doing more damage due to physics (angle of attack and enemy positioning). A few hidden strategies such as use elephants high HP pool to distract artillery while the main infantry force marches forward on the attack. There are unit type compositions that make creat combos (not necessarily at all tiers). Oh and gameplay changes for the same unit and commander at different tier based on cooldown reduction skill upgrades, yes some of them matter a lot.
    I play mostly Alexander The Great T10, Cannane T9, Ambriox T8. I have other but they are not worth mentioning.

  3. This game isn’t doing too great is it? I tried so hard to like it when it came out, but there were just too many issues once the initial “OMG it’s a new game from the series I love” euphoria worn off.

    • Not really, the series I loved to play solo but they way its setup as an MMO, it really relies on the whole team working as one, which will never happen unless you are in a group.

      But it was fun testing, I just can’t see it making it too far as an MMO.


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