I Overcame My Shadowverse: Worlds Beyond Addiction In Just A Couple Of Months
The free-to-play card game lost its spark for me...
I wrote a couple of articles about Shadowverse: Worlds Beyond not too long ago. It was only just a couple of months ago that I was in this full-blown honeymoon phase with the free-to-play card game. I was once addicted to Hearthstone back in the day, and recently I found myself replacing that (bad) habit with Shadowverse: Worlds Beyond.
In bed, on the toilet, in line at the grocery store, you name it… I was filling my time with this game. And I thought I could see myself playing Shadowverse: Worlds Beyond for as many years as I stuck with Hearthstone. But here I am, just a couple of months later, and I have basically stopped playing. Not because the game collapsed or because I suddenly despise it — just because I got bored. (It is still popular, by the way).
The core loop of Shadowverse: Worlds Beyond is solid. Quick matches, satisfying animations, and a generous reward system make it easy to get hooked. I was intrigued by the evolution mechanic, the leader classes, and the flashy anime presentation. It plays like Hearthstone but with a fresh twist. But once the newness wore off, I started noticing the cracks. Daily missions became routine to me, like a chore, and I was using the same deck in every match. The excitement of playing around with a bunch of different decks faded once the meta stabilized. I was running into the same few strategies on ladder, and matches started feeling predictable.
I thought the first expansion ("Infinity Evolved") would reinvigorate the game for me. New cards usually mean experimentation and discovery. And for a short while, it did. But after a week, the community had already solved most of the best decks. Once those lists were circulating online, the ladder turned into a parade of mirror matches. This is not unique to Shadowverse: Worlds Beyond, of course. Every competitive card game has this cycle.
Another thing worth mentioning is that the monetization system did not drive me away. The game is definitely pay-to-win, but you do not need to pay. I was able to keep up just fine, solely purchasing the premium battle pass. That being said, the boost you get as a newcomer does not last long. Eventually, Shadowverse: Worlds Beyond progression boils down to one free daily pack and three daily quests. This leads to logging in every day to maintain progress, as it always does. I was still playing for fun, but the burnout was imminent.
One week, I was glued to my phone playing for at least a couple of hours each day. The next week, I just stopped opening the app entirely. There was no rage-quit moment; nothing necessarily pushed me over the edge. It was more like a gradual cooling until I realized I had not played in days and therefore just uninstalled. That was that.
This experience reminded me why I walked away from card games in the first place. They get old fast. Shadowverse: Worlds Beyond is fine; it is polished, there is depth, and plenty of people are still enjoying it. But for me personally, the magic wore off faster than I expected.
There is a new expansion coming out (“Heirs of the Omen”). It looks neat. But I doubt I will reinstall. Still, I appreciate Shadowverse: Worlds Beyond reminding me how fun card games can be — even if the ride was shorter than I had hoped.
Related Articles
About the Author

Matthew “dinofries” D'Onofrio is a writer, content creator, podcaster and — most importantly — a gamer. With such a strong passion for video games and a severe case of FOMO, it's no surprise he always has his finger on the pulse of the gaming world. On the rare occasion Matt's away from a screen, you'll find him strumming away on his acoustic guitar or taking care of his cat Totoro.
More Stories by Matthew D'OnofrioRead Next

Let's break down the business model and whether spending money gives players a real advantage...
You May Enjoy

Elite Plus content, Hank Henshaw's debut, and exclusive cosmetics.

It also kicks off the Solisum Grand Morph Festival and the Queen Bellandir Archboss Guild Raid Event.

From brutal grinding to pay-to-win complaints, it's earned a notorious reputation...

The Rumble takes place in Klyntar.
Discussion (0)