A lot of people are looking forward to Mu Legend. I’m not one of them, and I never paid much attention to Mu Online, which seemed like a small, niche title. But looking at Webzen’s financial statement for the second quarter of 2017, I can see why the Mu franchise is such a big deal. In fact, as far as Webzen’s concerned, it’s practically the only deal.
Mu games accounted for a whopping 78% of Webzen’s revenue in the first half of 2017, and that’s down from 83% over the same period of time in 2016. The first and second quarters of 2017 were remarkably consistent, with Mu being 79% of 43,119 million Korean won (mKRW) total revenue in Q1 and 77% of 43,716 mRKW in Q2.
71% of the company’s overall revenue of 86,384 mKRW in the first half of 2017 came from domestic sources, i.e., from Korea. Applying a little math and some exchange rates leads one to conclude that the company brought in about $22 million outside of Korea. In case you’re wondering how that compares to that “other” Korean video game developer, NCSoft reported 498,126 mKRW in revenue during the first two quarters of 2017.
You can check out Webzen’s Q2 financial statement by following this link.