BlizzCon 2017: Hearthstone's Kobolds & Catacombs Adds Legendary Weapons And Free PvE Dungeon Runs
Returning to the "roots of classic fantasy," the next expansion for Hearthstone will take players deep into the dungeons of Azeroth to face dangerous traps and vicious monsters. If they're lucky, they'll return with treasure. If they're not so lucky, they'll be eaten by kobolds. I know which I'd prefer.
Kobolds & Catacombs is a "love letter to that classic fantasy dungeon-crawling vibe," according to Hearthstone Game Director Ben Brode. It adds 135 new cards to the game, including a legendary weapon for each class, a new keyword (Recruit) that lets you take a card from your deck and put it directly into play, and a new game mode.
The Dungeon Run is a single-player "roguelike" PvE
mode that gives you a deck of 10 cards and pits you against eight random bosses, pulled from a pool of 48. If you win, you'll "level up" your deck, adding themed sets of cards to help you against more difficult opponents. Complete a dungeon run with all nine classes and you'll earn the Candle King card back. Best of all, there's no cost to Dungeon Runs!
Blizzard also revealed a few cards from the expansion at the BlizzCon opening ceremonies, including the legendary priest weapon, Dragon Soul, and the legendary neutral minion Marin the Fox. BlizzCon attendees (and virtual ticket holders) get a free golden Marin, but anyone can log in starting next Monday until the expansion launches to get a regular version of him.
Check out the official announcement to see some of the other cards and learn more about the Kobolds & Catacombs expansion.
About the Author
Jason Winter is a veteran gaming journalist, he brings a wide range of experience to MMOBomb, including two years with Beckett Media where he served as the editor of the leading gaming magazine Massive Online Gamer. He has also written professionally for several gaming websites.
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who needs instant advancement?
whats the point in making a world that people aren't going to explore anymore due to that advancement?
High level jumping is useless.
The idea behind a mmo is to work for your levels, enjoy the environment, slowly develop your char & feel more attached & dedicated to it.
The devs took so many years to create these areas for you to play in.
With instant advancement the rest of game makes no sense at all as the player becomes detached from their character cause as it was easy to get & therefore loses their reason behind their game play.
Stop Instant advancement!
if you cant or don't have the time to play, don't play. Its that simple.