BlizzCon 2017: Hearthstone's Kobolds & Catacombs Adds Legendary Weapons And Free PvE Dungeon Runs
Returning to the "roots of classic fantasy," the next expansion for Hearthstone will take players deep into the dungeons of Azeroth to face dangerous traps and vicious monsters. If they're lucky, they'll return with treasure. If they're not so lucky, they'll be eaten by kobolds. I know which I'd prefer.
Kobolds & Catacombs is a "love letter to that classic fantasy dungeon-crawling vibe," according to Hearthstone Game Director Ben Brode. It adds 135 new cards to the game, including a legendary weapon for each class, a new keyword (Recruit) that lets you take a card from your deck and put it directly into play, and a new game mode.
The Dungeon Run is a single-player "roguelike" PvE mode that gives you a deck of 10 cards and pits you against eight random bosses, pulled from a pool of 48. If you win, you'll "level up" your deck, adding themed sets of cards to help you against more difficult opponents. Complete a dungeon run with all nine classes and you'll earn the Candle King card back. Best of all, there's no cost to Dungeon Runs!
Blizzard also revealed a few cards from the expansion at the BlizzCon opening ceremonies, including the legendary priest weapon, Dragon Soul, and the legendary neutral minion Marin the Fox. BlizzCon attendees (and virtual ticket holders) get a free golden Marin, but anyone can log in starting next Monday until the expansion launches to get a regular version of him.
Check out the official announcement to see some of the other cards and learn more about the Kobolds & Catacombs expansion.
Related Articles
- Always Online Podcast: Did Redfall and ESO MMO Presentations Deliver, Hearthstone & A Sub, And The Day Before's Mess Ep 461
- Blizzard Wants To Know How Much Players Would Pay For A Hearthstone Subscription Via Survey
- Always Online Podcast: Blizzard, NetEase, & A Dead Orc Statue, Ubisoft Strike, & Dragon's Dogma MMORPG Returning? Ep 460
About the Author

Jason Winter is a veteran gaming journalist, he brings a wide range of experience to MMOBomb, including two years with Beckett Media where he served as the editor of the leading gaming magazine Massive Online Gamer. He has also written professionally for several gaming websites.
Read Next
BlizzCon 2017: StarCraft 2 Going F2P On Nov. 14
BlizzCon is off and running and the free-to-play news is already rolling...but not from the titles you'd consider as the usual suspects.
By Michael Byrne - 5 years agoYou May Enjoy
Square Enix Strips Cheating World First Team Of Titles, Gear, And Achievements From FFXIV's Omega Protocol
“You didn’t directly commit cheating, but you were able to capture the benefits of cheating.”
By QuintLyn Bowers - 5 hours agoThe Day Before Delayed And Steam Blocked After A Mysterious "Private Individual" Registered The Game's Trademark
This throws a wrench into Fntastic's plans to release raw footage announced for this month.
By Anthony Jones - 6 days agoHardcore Mode In Modern Warfare 2 Is Making A Comeback In Upcoming Season 2 Launch
Developer Infinity Ward confirmed its return and will release further details in a blog later.
By Anthony Jones - 1 week agoYu-Gi-Oh! Master Duel Adds Two New Cards To The Ban List Among Other List Changes
A “Toadlly Awesome” Update is on its way.
By Aspen Pash - 5 days agoPlaytesters Share Possibility Of Loot Box System In EA's Game Skate, Company Responds
Of course, anything could change from now until the game’s launch.
By Aspen Pash - 5 days agoNew ArcheAge: Unchained Fresh Start Server Will Ease Gear Progression, Tweak Boosting, And Increase Item Drop Rate
The developers stated the server will include many improvements based on community feedback.
By Anthony Jones - 5 days ago
who needs instant advancement?
whats the point in making a world that people aren't going to explore anymore due to that advancement?
High level jumping is useless.
The idea behind a mmo is to work for your levels, enjoy the environment, slowly develop your char & feel more attached & dedicated to it.
The devs took so many years to create these areas for you to play in.
With instant advancement the rest of game makes no sense at all as the player becomes detached from their character cause as it was easy to get & therefore loses their reason behind their game play.
Stop Instant advancement!
if you cant or don't have the time to play, don't play. Its that simple.