After less than two years in service, Cabal II is closing its doors to players. The reason? According to the official announcement posted on the PlayThisGame site, the MMO “didn’t resonate with as many players as [they] hoped” making it difficult to sustain.

To prepare for the closing — which will take place some time in the next few months — the developers have removed the ability to refill eCoins. However, players can still buy non-duration-based items from the shop.

For those wondering what the rest of the process will be, ESTGames promises more detailed posts will follow.

the author

QuintLyn is a long-time lover of all things video game related will happily talk about them to anyone that will listen. She began writing about games for various hobby sites a little over ten years ago and has taken on various roles in the games community. For the past five years she's been a writer at Gamebreaker TV.

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  1. Cypherous on March 22, 2018

    Well they never had an EU server, what were they expecting exactly, i wasn’t going to touch it until it had one >.>

  2. Ghestly on February 27, 2018

    Sadly Cabal2 was failure from very beginning. I loved first one, and second one wasn’t even close what i waited for COUNTLESS YEARS for release. It seems that game was more in development than a live service. Sad day

  3. Derick on February 27, 2018

    And now we only have to hope we get an mmo that isn’t too grindy- yet isn’t too cash pay. And perhaps something that everyone would love, pvp, pvm, pve. Sigh. Why can’t we just have one of those already and be done with it.

  4. Heh on February 27, 2018

    “Lack Of Sustainability” code word for we milked what we can time to rinse and repeat.

  5. jackie on February 27, 2018

    wow didnt even knew that game Exist? and ill played every dam mmorpg that exist..

  6. Jyu on February 26, 2018

    What a shame to see the gaming market suffer so much over a few years now.

    • a on February 27, 2018

      what shame? they are creating complete trash games. what do they expect? this shit wasnt worth playing even for free. hell i wouldnt play it even if they pay me…

    • kestas28 on February 27, 2018

      Well we are too blame they make a game name it put out founder packs we grab it start spending cash and investors go crazy copying same shit over and over again hoping for a piece of the pie. The mmo is dying because of successful games that neither good nor unique, average at best. But do not despair because there is a solution we can simply stop buying founder packs and start acting like customers and not puppets, start calling out devs on their promises, if we do not speak our hobby will be no more.
      P.S i’m developing a unique game not like all these copy and paste we have now, but a true mmo with everything that we wish for and more, but i’m alone without money and soon too be a father so it might be a long development 😀