Deathverse: Let It Die Debuts The Manic Yeti Cryptid, Weapon Variants, And Two Of Their Largest Units Yet

Today's update marks Phase Three of Deathverse's Season 1.

Anthony Jones
By Anthony Jones, News Editor
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Deathverse Yeti

Following Deathverse: Let It Die's Season 1 release, publisher GungHo Online Entertainment and developer Supertrick Games have implemented its Phase Three today which will run through January 11. The update debuts the cold-blooded and maniacal Cryptid Yeti seeking to hunt down players, several weapon variants, and two new arena Units that "are more than double the size of normal Units."

We can't say much about how the Yeti performs in-game from the press release, but Supertrick elaborates that Yeti has one goal: to rip players "limb from limb."

Players can beef up their arsenal to face the Yeti and other adversaries with the new weapon variants for the Machete, Katana, Hammer, Arms, Buzzsaw, and Twin Knives. Unlike the others, the "Bloody Sakura" Katana performs differently now, allowing players to break enemy shields. We have some images below that display their new looks:

Weapon Variants 1

Weapon Variants 2

The two new arena Units have a greater sense of verticality, twisting pathways, and obstacles players will encounter. These Units, "Splatter Mountain" and "Meteor Valley," are the biggest the game has seen yet. The former is a mountainous terrain with a jungle arena, and the latter pits players against each other on vast stretches of treacherous land.

Deathverse Splatter Mountain

Deathverse Meteor Valley

Players can also purchase two new cosmetic bundles, the "Deep Forest Bundle" and "High Steam Bundle," to style their character. If you're aiming to play Phase Three today, let us know how frightening the Yeti is in-game!

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About the Author

Anthony Jones
Anthony Jones, News Editor
Anthony Jones is a gaming journalist and late 90s kid in love with retro games and the evolution of modern gaming. He started at Mega Visions as a news reporter covering the latest announcements, rumors, and fan-made projects. FFXIV has his heart in the MMORPGs scene, but he's always excited to analyze and lose hours to ambitious and ambiguous MMOs that gamers follow.

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