For a few weeks, Destiny 2 raiders have been able to double their fun, squeezing 12 Guardians into a raid that’s only designed for six. If you’re thinking that would make the content trivially easy … well, you’re right. It’s a bug, and Bungie is working to solve it.

The bug requires a certain bit of timing, as explained by Polygon. Two six-player Fireteams have to coordinate their actions — one joining an activity, such as a raid, while the other follows the first just before the activity launches. If they get it just right, you have 12 players in the raid. Even the toughest bosses can’t stand up to that much firepower.

The glitch can also apply to a strike, letting you bring nine people to the instance — the original three plus a six-person Fireteam, as described in the video below.

As this is being written, the game is currently down for maintenance, and will be back up at 9 a.m. Pacific, so Bungie is probably addressing the issue right now. Between this and another issue that forced the closure of the Trials of Osiris, it was a bit of a rough weekend for Destiny 2, but that seems to be par for the course whenever a game pushes a major update.

UPDATE, March 5: It won’t be fixed for a while, at least. In the latest This Week At Bungie, developer Cozmo said that “We aren’t rushing out a fix for this and it’s totally fine if you want to try it out and have some fun,” while also warning players that “you may experience some weirdness.” Whether the fix isn’t being “rushed” is due to Bungie’s generosity or its inability to quickly patch in a fix is open to debate.

Jason Winter is a veteran gaming journalist, he brings a wide range of experience to MMOBomb, including two years with Beckett Media where he served as the editor of the leading gaming magazine Massive Online Gamer. He has also written professionally for several gaming websites.


Please enter your comment!
Please enter your name here