Fortnite: Battle Royale met with some snags over the weekend, and the team is “steadily chipping away at improving things,” according to the most recent performance update. There are very good reasons, both for the weekend’s performance issues and BR’s continued development, as the game recently topped the 800,000 concurrent player mark.
Most of the development update tends toward the technical side, but the tl;dr of it is that the team is working hard to address rubber-banding, low or inconsistent frame rates, and input latency. In an odd move, Epic suggests you use Riot Games’ lag reporter to determine how good your connection is to your ISP. I wonder if Riot will issue a strongly worded statement and threaten legal action.
All the updates are for a game that’s rapidly becoming one of the most heavily trafficked on the planet, according to this Tweet that went out yesterday:
We’re sorry for the trouble this weekend. The Battle Bus had 811K concurrent players on Sunday. We're working hard to keep it in the air.
— Fortnite (@FortniteGame) October 30, 2017
That 811,000 number would put it at #2 on Steam — behind PlayerUnknown’s Battlegrounds, of course — if Fortnite: Battle Royale were on Valve’s platform. It still would only be about 1/3 of PUBG’s daily peak, but it’s still nothing to sneeze at.