Epic Opens Up About Paragon's Shortcomings And How Monolith Will Fix Them

Jason Winter
By Jason Winter, News Editor Posted:
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PCGamesN scored an interview with Epic Games' Lead Hero Designer Cameron Winston about the issues that have faced Paragon during its beta, what the dev team has done to fix it, and how those changes have worked -- or, more than once, not worked.

With the Monolith update set to go live tomorrow, Winston talked about the road that led there, including the big complaint of Paragon fans: the map was too big, which made the game too slow. The team tried implementing "travel mode" to speed things up a bit, but even that backfired:

“[Travel mode] allowed players who knew how to use it to do some really exploity things as far as how they would engage and fight each other,” Winston says ... This ‘degenerate gameplay’ involved players teaming up to leap-frog an opponent, with one in travel mode constantly able to catch up to and deal damage to an enemy being kept out of travel mode by a partner. It repurposed the mechanic from a traversal tool to a fighting mechanic and, well, felt terrible.

In addition to dealing with exploits by experienced players, Monolith is also expected to smooth out the learning curve for new players by simplifying the card system. All heroes are also needing reworking to fit with the new map and speed of play. If you need a refresher, you can still read the big Monolith post on the Epic Games site.

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In this article: Epic Games, Paragon.

About the Author

Jason Winter
Jason Winter, News Editor
Jason Winter is a veteran gaming journalist, he brings a wide range of experience to MMOBomb, including two years with Beckett Media where he served as the editor of the leading gaming magazine Massive Online Gamer. He has also written professionally for several gaming websites.

Discussion (7)

NGoHT 6 years ago
That cancer is still alive? lol.

TheKingBoggart 6 years ago
Loved the game, hated the card system. The card system is not unique its just cumbersome and boring. Plus the old jungle cards were super unfair. 50% increased damage to jungle camps are serious, just try the jungle without that card. It also stops me from wanting to come back knowing that I dont have cards. In high ranked play not having the right cards is a disadvantage.

trionisshit 6 years ago
Still shitty active cards there and lasthitters!Good they balanced overpowered khaimera, grux, rampage but need to test it ingame to be sure, gameplay looks like the same boring like in every shitty moba, nothing unique!

Laggoz 6 years ago
The card system is actually the draw of the game. Although I've never seen the game as a competitive moba. More like a slow action brawler with a relatively deep progression system (in regards to grinding cards and creating decks). Paragon does give ALL THE HEROES FREE which essentially means you don't need to grind champions only cards which are to some extent similar to runes in LoL. I suggest checking out the rework, you just might like it ;)

Finckle 6 years ago
They literally took the worst parts of MOBA's, the worst part of CCG's and slapped some nice graphics on it, It's literally a grind fest with disguised P2W. What a load of garbage. Also why does mmobomb keep covering this game? No one cares about it on here.

Morty 6 years ago
Until they fully remove the crappy pay to win card system this game will slowly dig a grave for it self and die. No one even cares about it anymore except for the 5 people that still play it.

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