If you’re tired of the randomness of card packs in Hearthstone and other digital CCGs, then the recently announced The Lord of the Rings Living Card Game might be just what you’re looking for.

Created by Fantasy Flight Interactive with development help from Asmodee Interactive, The Lord of the Rings Living Card Game follows Fantasy Flight Games’ long-established LCG custom of offering a CCG experience with non-random card packs. You’ll play as one of four heroes — Aragorn, Arwen, Frodo, or Gimli — in a single-player campaign. Co-op play is expected to be added at some point after launch.

Founder’s Packs will be available once the game enters early access, sometime in early 2018. Once it launches in full, estimated to be after three to five months of early access, the base game will be free. Players will be able to purchase additional quests, as well as packs of 21 additional cards or “Hero Packs” containing a new hero and four cards.

You can learn more about The Lord of the Rings Living Card Game on its Steam page.


  1. Wont works as a video game. Players will demand expansions for free but won’t accept moving to RNG/in-game-currency model used by other games for monetization.

    Those that do buy the quests will burn through content that takes weeks or months to make in a day and complain about overpricing.

    • Watch people get depress to find a way to exploit the system for the in-game currency.
      I mean hell they already ruined half of these mmo games on online completely.


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