Generating Content: Planetside 2 will allow players to create their own missions

Michael Dunaway
By Michael Dunaway, News Editor June 28, 2013
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The landscape of a successful sandbox MMO is ever changing. Games like EvE Online and Planetside 2 are constantly receiving updates that add new features and open up new ways for players to experience the MMO. However, the most gratifying and indeed the most important content in a sandbox MMO is that which is created by the players themselves. Player generated content can bring about some of the best and most unscripted experiences ever in an MMORPG. Case in point, one recent player mistake in EvE Online lead to the game's largest battle ever with literally thousands of players participating. Even if you dont play EvE, I suggest checking out the video linked above, it is quite the spectacle to behold.

Up until now the recent Planetside 2 updates have mostly been centered around adding new weapons, a vehicle, UI changes, capture mechanic adjustments and so on. All of this is great, but it hasn't really opened up any opportunities for players to create their own content on a massive scale. That is unless you count filling the skies with suicide Galaxies. This is all set to change in August though, as SOE has unveiled through their Roadmap a new system whereby players will be able to generate their own mission hotspots that can be viewed by the entire Empire.

Available to players who have the appropriate squad command certifications, the mission system will ask for specific actions in specific locations, and then provide bonus experience for players that accept them. Unlike traditional quests, a player can only accept one mission at a time forcing the player to remain focused on the task at hand and presumably preventing them from skipping around to each mission locale.

SOE has provided a few examples of what missions may look like:

  • Air Strikes at location
    • XP bonus to ground kills/assists while in aircraft at this location.
    • Greatly increased gunner XP bonus (for Lib Pilots)
    • Greatly increased XP bonus for Sunderer kills.
  • Deployment to location
    • Large XP increase to deploy-bonuses.
    • Large XP increase to AMS spawn bonuses.
    • XP bonus for repairs to any deployment vehicle (Galaxy & Sunderer)
    • XP bonus to squad-deploy bonuses
    • Increased weight on Instant-action values

The variety of mission types will ensure that players who prefer to perform a particular role can find missions which fit that playstyle. Now if only there was a mission that granted experience for shouting propaganda at the enemy while blasting the ice-cream truck theme from my Sunderer.

You can find more planned Roadmap features by heading over here.

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About the Author

Michael Dunaway
Michael Dunaway, News Editor
Michael Dunaway has been part of the MMOBomb team for years and has covered practically every major Free-to-Play title since 2009.

Discussion (19)

123123123 9 years ago
its so good

Deroni76 9 years ago
First of all, they should focus on optimizing that game, because you'd need a freaking computer from NASA to run this game at solid 60 FPS on High settings.

Swimthere 9 years ago
Ignore the people talking garbage about this game just because their jealous that its popular and doing really well.
This new feature sounds awesome. More exp bonus, more certificates. all my friends rejoice, we got more things to aim for. Let the Epicness begin!

hapius 9 years ago
More problems lie within the people with vehicles rather then the weapons. It seems the more active the person is, the more they camp a spawn with a sniper or airship. I have seen people get up to 50 kills in 1 region and they did nothing important to the mission.

DMflatron 9 years ago
neverwinter made a new gaming expirience !!!

Cacalips 9 years ago
So many bugs and balance problems. Sadly, nothing will be done. They left PS1 in the dust. That game is fairly aged and not a single patch to helps problems since BETA. IT is SONY. Stay away, stay far away.

Jmbomb 9 years ago
They still aren't working on the fps and other technical problems?


the playerbase would increase dramatically if it did, but I guess we just have to wait longer..

Golgo28 9 years ago
So rom what I'm reading here is players can basicly give oreders to other players and if a player follows said oreders they get bonus exp.Though it seems some people are mistaking it for the foundry on cryptics games.Guess it comes down to is this going to be some kind of misson editor like foundry or will players that meet the prereq create these missions while in game?If it's how I'm understanding it then it can work for the game.

TheGamer 9 years ago
I don't think that Planetside 2 can be considered a sandbox mmo.It has a clear objective: control the map and kill your enemies.Remember guys, sandbox is different from open world.

View 1 reply
monsterfurby 9 years ago
I really don't see how this will fit into Planetside 2. In the end, it's always going to be the same objectives, only arranged differently. Planetside 2 is not a narrative game like Neverwinter or STO, nor is it one whose setting allows for a great deal of creativity. Seriously, this sounds like a desperate attempt to pull the game back from the abyss where the media seem to place it (though the couple of times I checked in lately, it still looked pretty alive).

View 1 reply
Bic Boi 9 years ago
I'm sure this will work out as well as Neverwinter's "Foundry" (Read as : Mediocre same-y content with limitations on what you can do).

EmperadorPanda 9 years ago
That is crazy


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