SOE’s got a new trailer video showcasing Landmark’s just-implemented combat features, focusing on player-built PvP arena mayhem!

As you’ll recall from our preview from SOE Live, players can now transform their claims into PvP battle arenas, and fight for… well, pretty much just bragging rights at the moment. But with three weapons, each with a unique pair of attacks, and destructible terrain, the battles are sure to be fast and furious!

I jumped in to Landmark a few days ago to try out the combat, but couldn’t find any creatures in the wild to pounce on and there was only one PvP-enabled claim, and it was waaaaaay on the other side of the map. Also, given the game’s still-poor optimization, I’d be concerned about trying to actually do precise action combat with such a wildly fluctuating frame rate.

When we spoke to SOE at this year’s PAX Prime, the studio did confirm Landmark’s combat will initially be PvP-only, as the team is still working out how creature pathing will work given Landmark’s terrain can be modified at anytime. While not entirely similar in design, SOE also asserted early combat in Landmark is serving as a starting platform from which the combat system for Everquest: Next will be built upon.

Have you tried out Landmark combat yet? If so, how has it gone for you?

Jason Winter is a veteran gaming journalist, he brings a wide range of experience to MMOBomb, including two years with Beckett Media where he served as the editor of the leading gaming magazine Massive Online Gamer. He has also written professionally for several gaming websites.


  1. OMG! this should be captioned with the title “Alpha build combat”…. unfortunately they are charging people to actually endure this.
    I jumped in the beta a while back and the game engine is still poorly optimized, lots of glitches and never got to combat. I only found one person to interact with in the world I was in. It felt like a deserted island.

  2. When they say combat they really should hint on the fact that there combat is very primitive in comparison to what it will be like further down the road. I have tried it out my self its just a couple of skills to test out for each weapon very much like basic attacks. There is still a long way to go before they can really call it combat.


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