SOE’s got a new trailer video showcasing Landmark’s just-implemented combat features, focusing on player-built PvP arena mayhem!
As you’ll recall from our preview from SOE Live, players can now transform their claims into PvP battle arenas, and fight for… well, pretty much just bragging rights at the moment. But with three weapons, each with a unique pair of attacks, and destructible terrain, the battles are sure to be fast and furious!
I jumped in to Landmark a few days ago to try out the combat, but couldn’t find any creatures in the wild to pounce on and there was only one PvP-enabled claim, and it was waaaaaay on the other side of the map. Also, given the game’s still-poor optimization, I’d be concerned about trying to actually do precise action combat with such a wildly fluctuating frame rate.
When we spoke to SOE at this year’s PAX Prime, the studio did confirm Landmark’s combat will initially be PvP-only, as the team is still working out how creature pathing will work given Landmark’s terrain can be modified at anytime. While not entirely similar in design, SOE also asserted early combat in Landmark is serving as a starting platform from which the combat system for Everquest: Next will be built upon.
Have you tried out Landmark combat yet? If so, how has it gone for you?