Lineage Eternal Switches Engines, "Delayed Significantly"
Remember when Duke Nukem Forever was delayed time and time again, leading fans to dub it "Duke Nukem Whenever"? The same thing might be happening to the next entry in the Lineage series, Lineage Eternal, which Steparu is today reporting as being "delayed significantly." Maybe we'll have to rename it "Lineage Eternal Wait."
The engine for Lineage Eternal is being changed from the Guild Wars engine -- which seems like an odd choice for what is effectively an ARPG -- to Unreal 4. According to Steparu, NCSoft is making the change to "prioritize and maximize the graphics quality of the game."
Lineage Eternal has been in the news for over half a decade already, and even had a closed beta in 2014. With as well as Lineage M is doing on mobile for NCSoft, I'd be a little skeptical of Lineage Eternal ever seeing the light of day. It's a refrain we've been hearing for a while now: Why make a full-featured PC game when a mobile title can be made for a much smaller budget and bring in comparable -- if not greater -- revenue? As Steparu notes, NCSoft's investors call mentioned "3 large scale mobile MMORPG's within two years," including one related to Guild Wars 2, so that might be a clue to the company's new direction.
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About the Author
Jason Winter is a veteran gaming journalist, he brings a wide range of experience to MMOBomb, including two years with Beckett Media where he served as the editor of the leading gaming magazine Massive Online Gamer. He has also written professionally for several gaming websites.
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The devs have worked to cull grind and allow players to get to high levels swiftly.
Console players will still have to wait to try the game out.
They may not become your new "main" MMO game, but each of these titles should be tried at least once before they disappear.
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Only i want something that will destroy Diablo.