Remember when Duke Nukem Forever was delayed time and time again, leading fans to dub it “Duke Nukem Whenever”? The same thing might be happening to the next entry in the Lineage series, Lineage Eternal, which Steparu is today reporting as being “delayed significantly.” Maybe we’ll have to rename it “Lineage Eternal Wait.”

The engine for Lineage Eternal is being changed from the Guild Wars engine — which seems like an odd choice for what is effectively an ARPG — to Unreal 4. According to Steparu, NCSoft is making the change to “prioritize and maximize the graphics quality of the game.”

Lineage Eternal has been in the news for over half a decade already, and even had a closed beta in 2014. With as well as Lineage M is doing on mobile for NCSoft, I’d be a little skeptical of Lineage Eternal ever seeing the light of day. It’s a refrain we’ve been hearing for a while now: Why make a full-featured PC game when a mobile title can be made for a much smaller budget and bring in comparable — if not greater — revenue? As Steparu notes, NCSoft’s investors call mentioned “3 large scale mobile MMORPG’s within two years,” including one related to Guild Wars 2, so that might be a clue to the company’s new direction.

Jason Winter is a veteran gaming journalist, he brings a wide range of experience to MMOBomb, including two years with Beckett Media where he served as the editor of the leading gaming magazine Massive Online Gamer. He has also written professionally for several gaming websites.


    • Path of Exile, Grim Dawn, Torchlight 2, Sacred, Sacred 2(stay the hell away from Sacred 3). All under the price of D3 though Path of Exile may require partaking in a few stash tab sales if you get into it.

      Actually I’m glad they decided to get the engine right. Lineage 2 used an early version of Unreal Engine 2(UT2k3) and jury rigged it so hard to do things it was never meant to do, causing all kinds of performance problems.


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