Gazillion’s got something huge brewing for Marvel Heroes. How do we know? The title of the dev blog calls it the “Biggest System Update Ever!” Typical superhero stuff, blowing everything out of proportion…

Or maybe not, in this case. This upcoming update will focus on improving the quality of the game’s heroes, updating every one of them in a single patch. For starters, Power Points are going away; when you unlock a power, you’ll get it at its full potency, without having to allocate points to it. Powers will only scale only with your hero’s level, and items that had power level bonuses will see them replaced with other bonuses.

Talents are new to Marvel Heroes and will replace Specializations, giving heroes new and exciting customization options, while all heroes will have an offensive and defensive Trait, passive abilities that help to reinforce their theme. To accompany the changes, active powers will be capped at eight, with five passives.

There’s no firm date on when the changes will arrive. This is just one of many major updates the dev team has in mind for Marvel Heroes, with changes and updates to items, Omega System, and personal difficulty also in the works. It’s a lot to change, but it seems well-reasoned, so take the time to read through the blog post for the logic behind and specific examples of the changes.

Jason Winter is a veteran gaming journalist, he brings a wide range of experience to MMOBomb, including two years with Beckett Media where he served as the editor of the leading gaming magazine Massive Online Gamer. He has also written professionally for several gaming websites.


  1. Most of the original devs have moved on and it doesn’t show more than with this patch.

    They now appear to be taking all uniqueness and thinking about building your character and replacing everyone with the same cookie cutter junk. They are simply just following the D3

  2. Hmm.
    Maybe Marvel Heroes will finally become more than grind-yourself-into-boredom game?
    Heh, maybe i’ll give it another shot when i got time after this hits the servers… we’ll see.


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