NCSoft Dishes On Blade & Soul Business Model
Blade & Soul will be coming to North American shores later this year or early next, and NCSoft is saying all the right things when it comes to its monetization.
Blade & Soul's free-to-play model will allow players unrestricted access to all content, charging real money only for convenience and cosmetic items. Players will also be able to earn currency in game to buy many of these items. In addition, there will be an subscription option that provides quality-of-life benefits and, in the example described in the press release, "cool special effects for their Windwalk skill and boosts to XP and currency drop rates." The membership system will be tiered, increasing in tier with purchases made both with real money and in-game, and offering greater rewards as the tier increases.
You won't have to wait long to start spending money on Blade & Soul; digital pre-purchase packs will be available sometime this summer. You can find the full details of the business model here.
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Jason Winter is a veteran gaming journalist, he brings a wide range of experience to MMOBomb, including two years with Beckett Media where he served as the editor of the leading gaming magazine Massive Online Gamer. He has also written professionally for several gaming websites.
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Replace outdated mmo with an outdated mmo.
thought currency and gold always make a player more well equipped from buying other players stuff or upgrades...
where's those gold farmers at?
i was really hyped about this game at around 2009/2010, but after a few years i even forgot about it, since news only came out about the chinese and korean version and at some point i stopped caring
i tried the russian version, but my russian isnt very good so i had trouble completing the tutorial since it required me to do something i didnt even understand so i stopped there