If there's one thing gamers will always have issues with -- and often with good reason -- it's microtransactions. Being "nickel-and-dimed" as a game asks you to buy this for a dollar, that for a buck-fifty, these for five dollars ... it just doesn't feel good, whether the base game is free-to-play or comes with a purchase price.
Darkflow Software and Gaijin Entertainment's F2P World War II shooter Enlisted will be getting a new campaign soon, focusing on the strategically important Soviet city Stalingrad. It will come with all the usual content additions and game improvements one would expect from a major update, but also a major change to monetization that's sure to please the anti-"nickel-and-dime" crowd.
Last week, Gaijin announced that it would no longer sell campaign levels, weapons, soldiers, or any other upgrades for the real-money currency of Gold. Instead, players can purchase a single full-access pack for $29.99 that grants a permanent 4x leveling bonus, as well as upgraded squads and weapons. The pack also contains pre-order bonuses for the Stalingrad campaign, including premium tanker squads and camouflage.
Enlisted is still a free-to-play game, and you can play without buying the pack, though some levels of Stalingrad will be locked behind the purchase. In addition, the Enlisted Twitter account announced today that the "Battle Pass Season has been extended until 23.03." The current pass in the game still only has seven days left, but if the next one really does run until March of next year, that's another fantastic potential bargain.
As for the campaign itself, the Battle for Stalingrad will take soldiers to the iconic Russian city, re-created in fantastic detail by the Enlisted artists and programmers. You can see side-by-side comparisons of real photos and their in-game counterparts in today's showcase article. Flamethrower tanks, bomber runs for Radio Operators, and a new Medic class are also coming to the game in the next update.
About the Author
Jason Winter is a veteran gaming journalist, he brings a wide range of experience to MMOBomb, including two years with Beckett Media where he served as the editor of the leading gaming magazine Massive Online Gamer. He has also written professionally for several gaming websites.
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