Otherland Gearing Up For UI Revamp

Jason Winter
By Jason Winter, News Editor January 9, 2018
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Otherland is an MMO without any players. OK, occasionally it has a few, but with a max concurrency in the single digits most months, it is, as we talked about a while back, an example of a game where it's often literally true that "nobody plays that." But for the nine or so who might read this post, we've got news!

Otherland is revamping its UI, which developer Havlock says in a post on the game's Steam page "has been a topic of discussions for quite a while now." Calling the current UI "dated" and "less than intuitive," Havlock says that the reworking of the UI is a "massive workload" that's been planned for a while and has just now risen to the top of the priority list. He's created an album on Imgur where you can view the various in-progress UI reworks.

It's nice to see a game in this state still receiving updates, though when other games insist they need a box price, subscription, microtransactions, and loot boxes to survive, it's a wonder that a game like Otherland can even keep the lights on with single-digit players. Apparently, "devs gotta eat" doesn't apply here. Maybe Havlock is just an AI without a body.

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In this article: Otherland, Drago Entertainment.

About the Author

Jason Winter
Jason Winter, News Editor
Jason Winter is a veteran gaming journalist, he brings a wide range of experience to MMOBomb, including two years with Beckett Media where he served as the editor of the leading gaming magazine Massive Online Gamer. He has also written professionally for several gaming websites.

Discussion (2)

rickshaw 4 years ago
The game needs a total revamp its not that great I played once again before christmas, I think I lasted less than it took to download it. its a shame as the game seemed to have good ideas but the start is in oblivion.

Talizorah 4 years ago
I tried logging today....i forgot you couldn't jump and that is a deal-breaker for me with any game that does not put such a simplistic mechanic into it.


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