It’s been a long time coming but Perfect World has finally announced the open beta date for RaiderZ. The popular action oriented MMORPG wrapped up its closed beta earlier this month and is now gearing up for the open beta set to start on October 24th.

When asked about the reception of RaiderZ so far Senior Producer Mark Hill had this to say “The positive reception from players and critics has been amazing so far,”. “With RaiderZ’s action-focused combat, incredible boss fights, and gorgeous visuals, we expect the title to offer a breath of fresh air to fans of the MMO genre. Weโ€™re excited to be able to finally announce when all players can experience RaiderZ for themselves.โ€

Perfect World also announced two founder’s packs for RaiderZ which allows players the opportunity to snag some additional in-game items to use at launch. The packs come in both an “Elite” and “Basic” variety. Perhaps the most interesting perk of the elite founder’s pack is the addition of guaranteed closed beta access for Neverwinter, Perfect World’s upcoming Dungeons and Dragons MMO.

The basic founder’s pack includes almost the same in-game items but no access to the Neverwinter beta. The “Elite” version is priced at $29.99 while the “Basic” is priced at just $9.99 essentially making the Neverwinter beta access a value of around 20 dollars. With no planned beta dates in site for Neverwinter it’s a bit of a leap of faith to purchase the Elite pack just for the sole purpose of getting into the beta especially since it is unclear exactly how hard/easy it will be to get into the beta.

What is your thoughts on the matter? Let us know!

Michael Dunaway has been part of the MMOBomb team for years and has covered practically every major Free-to-Play title since 2009. In addition to contributing First Look videos and news articles, Michael also serves as the Community Manager for the upcoming MMORPG, Skyforge.

23 COMMENTS

  1. this games quality for a F2P is superb and is definitely on my to get list, even if it is a pay once game! can’t wait for this game!

  2. I also meet allot of people on foruls that believe this game is Action instanced dungeon, or Monster Hunter style. IT IS NOT. It came out the same time Monster Hunter was announced and they advertise as “hunting monsters with friends” but it is not like that. IT is quest based with interactive combat and quest chains ending in boss or named monsters you might see when walking around. That said, it is like other mmorpgs with crafting, questing, and in CB there was an open instance area in a cave, to get somethings done. If you touch someone elses mob, you get the credit if it is on your quest list, just not the loot that may drop, even fi your not in the group. I liked that as it kept action and getting from A to B super fluid. That did not over power or over extend things.
    I liked the graphics, detail, and combat. Any mob fight, even bears, was stressful as you had to read the body language and roll, counter attack accordingly. The mobs react to distance and close range attacks and sometimes hide a surprise attack where they pick you up and toss you or do whatever. You can pick pieces off dead mobs and use them on other mobs, just looks cool and keep action fluid.
    I had enough gear designes and upgrades to keep me looking cool through leveling up. This is all CB remind you.
    Crafting was with scrolls and not GW2 lameness.
    Allot of quests were interactive early on, like touch a statue and turn into this wierd horse footed monster to go fight this large tree like monsters… Just was fun.
    Bad side was that crafting items came from mobs, leather, fruits, flowers, etc… strange. Nothing is cultivated from the ground. So knowing what mobs drop what will be important.
    Because the controls are free range combat, with CTRL turning the mouse into menu mode, It is not always easy to group up and CB didnt have allot of guilds. But I never needed a group in CB..
    Not a fan that this is under Gameforge and PWE.

  3. I played closed beta at the same time of GW2 closed beta and this game had way more features and cooler combat. I have the CB client installed still and will be waiting for this to go live ๐Ÿ™‚ EU version though.

  4. This is not PWE game … they just only bought licenses for North America

    PWE – NA
    FROGSTER/Gameforge – EU

    shame on u mmobomb for not specify this note

  5. F** the PWE version. I play the EU one and I feel so good in that community, active and friendly forum staff, awesome people.

    I dont even want to tackle a game by PWE anymore.

    • Has there been any word on RaiderZ being a F2P or Subscription/One time purchase platform? I do hope for the latter because I don’t feel like investing more money for another PWE F2P(PWI veteran 3 years)….Perfect World International,Their version of a F2P/P2P/P2W where the top of the line gear/equipment is gonna run ya a mere 3,000.00 US dollars(caching).And sadly another 2,000.00 buckaroos for refines. On the upside you don’t have to spend a dime if you are not a heavy PvP player. Sadly this chickadee LOOOOOVES to PvP ๐Ÿ˜€

        • Figures…Hopefully they have the game developed where f2p people can sacrifice time and effort for the best gear. At least then folks have options and will be more likely to stay in the game long term(and spend cash). But when they dictate who will be the most powerful(gear wise) by who will max out their credit cards/steal mom and dads(Pay to win). In my experience the core/base full time players seem to act like elite entitled Ass hats and absolutely bitter. If it is set up like PWI no thanks PWE.

    • Right on! I agree. I just get burned or waste months grinding to play a cash shop game in PWE. I am going to be playing on the EU version, but it is run by Frogster/Gameforge and they hide that fact a little. I had no idea until I registered and the email came from Contact@frogster.com… Not sure if that is a better of the two evils……

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