Realm Wars takes place on a unique map, Primal Island, and features a 10v10 team deathmatch that lasts up to 15 minutes per round. The team with the most kills at the end is declared the winner. If a team is up by 40 kills or more after 5 minutes, the game will end early.
In addition, players will passively gain 20 shards every 5 seconds, which can be used to forge and upgrade loot between respawns. The forge times have been reduced to 1 second, and armor is always forged at legendary levels. Random events such as Forge Fire Sale, Rising Tides, Adrenaline Rush, Hard Dive, and Loot Fiesta will occur during the match.
Also, several bug fixes were made with this update, including fixing chests to be multi-lootable, resolving the primary cause of Hunter T-pose, and fixing armor regeneration after revival. Additionally, the issue of animation canceling on PC by tapping the equipped weapon key has also been resolved.
Moreover, several quality of life improvements have been added, such as reducing fog damage, allowing the healing station to be dropped after 1 second of use, and adding shard and potion counts to the user interface. The API has been updated to track player kills separately from bot kills and to track damage to armor in the damage stat, which was previously only tracking HP.
Aside from all those changes, the game has undergone several balance reworkings in various classes. Neutral weapons like the revolver and auto sniper have been reworked. The Engineer class has received changes to rocket dash, thrust cooldown, and turret duration. Assassins have received changes to decoy invisibility and sniper rifle. The Warrior class has received changes to javelin, heroic leap cooldown, and charge forward movement, and Mages have received changes to ice staff and fireball.
You can read more on the official site.
About the Author
Matthew “dinofries” D'Onofrio is a writer, content creator, podcaster and — most importantly — a gamer. With such a strong passion for video games and a severe case of FOMO, it's no surprise he always has his finger on the pulse of the gaming world. On the rare occasion Matt's away from a screen, you'll find him strumming away on his acoustic guitar or taking care of his cat Totoro.
Activision Blizzard Releases First Quarter Earnings, Showing 87% ($740 Million) YoY Income Growth, Monthly Active Users Decline
The publisher's revenue is up 35% and net bookings rose 26%.By Matthew D'Onofrio - 4 months ago
You May Enjoy
Pantheon: Rise Of The Fallen Has Changed Art Styles As Showcased In The Art Update Video
The world will look a little different from now on.By Troy Blackburn - 4 days ago
Reminder: Call Of Duty: Warzone Caldera’s Closure Is Almost Upon Us
There are only two days left.By QuintLyn Bowers - 1 week ago
Albion Online Announces Released Date For “Wild Blood” Update
New weapons, new open-world features, and more.By QuintLyn Bowers - 1 week ago
Bungie Shows Off Destiny 2's New Supers And Addresses The Crafting Issues
Also, the Jumpmaster campaign goes live and deterministic recoil for specific weapons was introduced.By Matthew D'Onofrio - 4 days ago
Leaks Were True: New Character Coming To SMITE: Mage Assassin Maman Brigitte
She excels in the jungle with her damage-over-time abilities.By Matthew D'Onofrio - 1 week ago
I Mean, Don't Get Those Hopes Up Yet...BUT EverQuest 3 MAY Be A Possibility For 2028
EG7 hopes to develop something using the EverQuest IP.By Troy Blackburn - 5 days ago