We’ve heard quite a bit about the siege mechanics coming to The Repopulation over the last few months. At one point the system was in game (parts of it) but then were stripped out by Above and Beyond Technologies to allow more development time. In today’s update, the free to play sandbox game will re-introduce Sieges but will do so in a phased approach so that players can test each and every aspect of the system.
After today’s update completes, players will be able to begin construction on Siege Camps. Attackers will be able to initiate combat to try and destroy another player’s Siege Camp, but currently, players can only damage structures, they will not be able to destroy them. This means that attackers can never truly win a siege at the moment. After sufficient testing and balancing, this restriction will be lifted.
The Repopulation’s mission system, itemization, social features, and even pets and AI have also seen or will see improvements in this update and subsequent updates.
Head on over to the game’s official posting to check out the full patch notes.