Revival is a labor of love though and is still pretty far from a full release. Instead of seeking funding from Kickstarter or some other crowd funding source, Revival will release in stages starting with housing and ending in the full game’s launch sometime in 2017 according to the current timeline. During each stage, players can purchase in game items and this additional funding will speed up the development timeline IllFonic has set for themselves.
Revival focuses on a dark drama setting, Lovecraftian lore, and a return to player driven experiences. Combat casts aside the traditional MMO hotbar mentality and instead trades it for more of a first person melee combat feel. Position matters, aim matters, and instead of worrying about what button comes next in a rotation, players will instead rely on reaction times and experience with the weapons they choose to wield.
Revival will be free to play on almost all servers. Each global region will have at least 1 “Gold” server that requires a subscription. Details on what the differences are have not been released, but IllFonic says that, “While early stages of development require purchasing something to get access to our content, Revival is built to be fun for players, whether they spend money or not.”
We do know that the “Gold” servers will have “Live Storytelling 24/7, with a crew of game masters and storytellers working around the clock to add new content to the server that responds directly to player actions and to orchestrate large unique events for subscribers to participate in.” Think of it as the free-to-play version being the sandbox version and the “Gold” version being more akin to a live Dungeon Master type story playstyle and events system.
Sound interesting? Check out the newly launched official site.