secret world legends

With Secret World Legends‘ official release date less than a month away, Funcom is dropping bits of information about what players can expect from the game’s combat. Yesterday, the SWL Twitter page shared a quick video highlighting the Pistols Specialty known as “Chamber Roulette.”

This ability gives pistol users the opportunity to earn additional damage when attacking by spinning the pistols’ chambers. Should the chambers align, they get additional damage. Should they not, well, no boost. There are three levels of additional damage based on which chambers align — ranging from white (or common) to red (rare). The short video spotlight explaining how the system works can be viewed below.

QuintLyn is a long-time lover of all things video game related will happily talk about them to anyone that will listen. She began writing about games for various hobby sites a little over ten years ago and has taken on various roles in the games community. For the past five years she's been a writer at Gamebreaker TV.


  1. This game was never supposed to have the balance or depth of a PVE, endgame raiding game. Secret world was always and will remain a single player/small group game that is extremely story driven. The world is huge with rewarding hidden goodies around every corner expanding the story.

    You dont play this game to light up DPS meters or see how many purples/oranges you can get it. It’s about the immersion, the story, the atmosphere. The combat changes are welcome because the old system was stale and clunky. The game has a very dedicated following and with the launch of F2P, more and more players will come to understand that MMOs were once about the journey.

  2. I was originally stoked when I heard they were going with a combat reboot as this was the only thing I disliked about TSW…I’ll be honest I have already forgot about this, in a world of short attention spans I’ll be surprised if this survives.

    P.S. This video still looks like the same old trashy combat

  3. I don’t get it, ok change the the way we attack to a much better more direct way but don’t make stuff that’s more in face, even if you can rid of it or it works in the background, 7 can be necessary if you really want to see it. why bring it to the forefront in the first place?
    Yes, have this mechanic work in the code, not make that code become a visual diagram or burden. If all code was put out in your face you’d be well stuffed by the game.
    Adding more interruptions does not work in any form gaming or even in life. we hate more stuff to do. lol
    So scrap that one

    • It makes it complete RNG, an easier playstyle for those that want it, and for those that want something harder, you can pick up a secondary weapon with a more complex system.


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