Skara: The Blade Remains has everything you’d want in a 16 player arena fighter. There’s deep skill-based combat, 5 faction-specific customizable fighters, a variety of game
modes and in your face fatalities. The cross combination of features from multiple genres is making it a bit tough for Skara’s developers at 8-Bit Studio to label the game, so they’ve done the next best thing, make up a new genre altogether. The studio is calling Skara a Multiplayer Online Versus title, better known to no one as a MOV or MOVt if you wish to get specific.

Skara: The Blade Remains has been in development for several years, but suffered a setback after the studio tried unsuccessfully to fund the game through Kickstarter in June of 2013. Since then 8-Bit studios switched over to developing Skara in the Unreal 4 engine and now after 10 months of internal development they stand stand ready to release Skara onto Early Access sometime in July.

8-bit Studios is also trying their hand once more at Kickstarter, this time looking for $35,000 to add a few extra layers of polish, tighten up their AI which according to them is still in “Xtreme Stupidity mode” and add larger interactive arenas needed for Early Access release. The additional funds aren’t needed for the games final launch on Early Access, but should provide a much smoother experience for those who try Skara in its early stages.

A more detailed breakdown of Skara’s features can be found on the official Kickstarter page or on the game’s official site.

Michael Dunaway has been part of the MMOBomb team for years and has covered practically every major Free-to-Play title since 2009. In addition to contributing First Look videos and news articles, Michael also serves as the Community Manager for the upcoming MMORPG, Skyforge.


  1. Doesn’t actually look promising in this form. Chivalry does this, but not in such a cheapened way, and the whole trailer doesn’t make sense “we used to fight and kill each other for whatever, AND THEN THESE THINGS CAME and now we’re fighting and killing each other still for… whatever.”

  2. Games that are very scared to show off their combat system from a players point of view worry me.
    In all the trailers and “gameplay” footage i’ve found, none of it shows it from the players POV. It’s just a camera following the player.

    All I can say is that combat looks very loose, not tight with some weight behind it.
    So, no hype until they can show some proper footage of the game with someone actually playing properly.

    • if you look on their official forums, in the news & announcements sections, they show some trailers with combat from the players point of view

      • A person reeeally shouldn’t need to go to such trouble to find footage like that.
        The main highlight of an online pvp focused game should be GAMEPLAY. Silly producers.

        Oh well, it’s their funeral.


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