A slew of changes are in the works for Skyforge‘s PvP. The hope is that these changes — which include revising scaling, rewards, and ratings — will give players more reason to participate.

To achieve this they’re tuning the scaling in 3 PvP modes and introducing a new PvP stat. At the beginning of battles, player stats will be adjusted to comply with the season. Beginner players will be able to participate in Battle of Equals and massive battles on a more level playing field. However more developed characters will have some advantages. As for the new stat, it is increased by participating in PvP activities and increases the power of characters in PvP.

Speaking of the Battle of Equals and massive battles, players will no longer be able to use battle mounts or the Greater God form in these modes.

To further explain the future of PvP, My.com provided a handy video — which you can watch below.

QuintLyn is a long-time lover of all things video game related will happily talk about them to anyone that will listen. She began writing about games for various hobby sites a little over ten years ago and has taken on various roles in the games community. For the past five years she's been a writer at Gamebreaker TV.


  1. It sounds more elaborated. I wonder how this adjusting will work and what advantages pvp stat will give. Guess will see.

      • theres weekly cap on currency earned. Literally, barely anyone’s playing it. Only jaded high-level players but you share the same dungeons with them even if you start new. It beats the purpose of actually playing the game.

        Fighting does not feel fun. Theres no impact or rewards in killing a mob. The only aim is to clear the instance. Again, beats the purpose of playing the game.


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