My Skyforge character has 4,500 prestige and yet when I hang out in the Divine Observatory, I see people with 10,000+ prestige looking for action. Of course, I could never join them, or any friends I might have with those kind of stats (if I had friends, *snif*!), but that’ll all change with the Crucible of the Gods update, coming next week.
The update will introduce Prestige Scaling, making it easier for players of various Prestige levels to join each other in adventures. As described in the most recent dev blog, for some adventures, the player(s) with the lowest prestige will have their health and damage boosted and the difficulty will be set to Normal, with all rewards being set to the player’s actual prestige. This will apply to squad, group, battle, and invasion instances.
Any MMO with vertical scaling — which Skyforge definitely qualifies as — needs a system like this, though if they were going to introduce it, what’s the point of the spark limits, which were ostensibly to keep players relatively close to each other’s power levels? That reasoning pretty much goes out the window now. Maybe someday the devs can do a comprehensive blog post on just what the caps were supposed to accomplish.