SWTOR's Knights of the Fallen Empire to Bring Level Sync and Combat Changes

Michael Byrne
By Michael Byrne, Editor in Chief Posted:
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The march to BioWare's upcoming expansion continues with news that Knights of the Fallen Empire will be bringing quite a few changes to the way combat (and other items) are handled in Star Wars: The Old Republic. In addition to reworking the way a few stats behave, the free to play MMORPG will also be introducing a Level Sync option....well maybe "option" isn't really the right word.

According to the dev blog, high level players will now automatically have their level reduced to match the level of the planet they are visiting in game. Stats, armor, and weapon damage will also scale accordingly. This sync also allows players to gain experience commensurate with their actual level for going back and exploring quests they may have skipped on their run towards level cap. The sync feature does come with a downside though, currently it isn't optional. You can't visit a planet as a level 65 even if you wanted to do so. That, and concerns with planets that have essentially two level ranges (for those heroic zones you come back later to complete) seem to be the largest concerns on the game's forums at this time. If you were used to going back and rolling through lower level items for cosmetic or achievement reasons it's a valid concern.

On the combat side of things, "Strength, Willpower, Cunning, and Aim have all been replaced by a single stat called Mastery. For all intents and purposes, Mastery acts identically to the primary stat it replaced." Surge has been removed as a stat and Endurance will provide slightly more HP per point than it did previously. The removal of Surge plays a key factor in how Critical Hit and Critical Rating change the way your damage output works so be sure to read the details in the dev blog.

The forums seem to like the content changes and kind of like the level sync feature (with a few concerns out there), but what do you think? Would you rather have had actual raid or dungeon content added to this "expansion?" Let us know below.

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About the Author

Michael Byrne
Michael Byrne, Editor in Chief

Mike “Magicman” Byrne has been a part of the MMOBomb family for years and serves as the site’s current Editor-in-Chief. His love for MMOs and gaming in general has led him to covering games for numerous gaming websites including Gamebreaker TV and XIV Nation where he proudly displays his fanboy flag for FFXIV:ARR.

More Stories by Michael Byrne

Discussion (6)

anti crap 8 years ago
Brainless devs, trying to revive dead game, faking scammers, this game is dead because of faking soe scams, its a FAKE FREE TO PLAY GAME, with locked characters and content, its not action online rolep playing game, its like turn based game, very boring, all the time u play there alon, its a single player game with chat, hard to find any alive person there also , its so dead for good!

BOOM! 8 years ago
Star Wars is suppose to be an intense action light saber to light saber game, not some lame shit like this, if u guys made your combat similar to TERA I might just play again.

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seth 8 years ago
I would have liked them to overhaul combat entirely. This game would get so many more subscriptions if they made the combat more action like. They wouldn't even need to change much; just take a look at wildstar. They essentially have the same combat system as WoW or Swtor, only they have pure "aoe" attacks. Ugh. This game is really good because of the story, but really disappointing because it could be so much more.

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