The Bloodhunt Devs Are Changing Their Policy On Early And Late-Game "Teaming" Cheaters
They've got a long road to prevent cheating.
Bloodhunt, the bloody vampire battle royale by Sharkmob AB, will change its policy for early and late-game teaming cheaters. Teaming, a method where outside help cooperates and gives a player an edge over others, has been dealt with by permanent bans from the 24/7 anti-cheat team, but some members of the player base believe certain aspects of it should be warned instead of outright banned. In response, Sharkmob drew the line on their anti-cheat processes in a blog and determined the punishments for varying cases.
The teaming cases usually involve an outsider helping another player during a solo match or deliberately assisting the opposing group in Team Deathmatch. Any agreement with another or multiple players to gain an advantage is still punishable regardless of Sharkmob's policy changes, leading to a permanent ban for early and late-game cheating. As for the changes, targeting specific players at the end of a match is still considered teaming, but the devs will instead send out temporary bans as a warning. After three temporary bans, the player will be permanently suspended.
Then there are instances of players not immediately killing each other or giving the opposing team more chances in the final 1v1 during solo matches, which Sharkmob announced isn't teaming and won't be punished. Though, according to the severity of the interference against the players involved, they'll continue to permanently ban a mixed batch of early and late-game teaming. With these changes, Sharkmob is removing the 386 bans handed out for solo teaming since the launch of Bloodhunt early access. They will continue to maintain a firm stance against cheating and hopes the blog clears up any confusion on what's acceptable and what isn't.
About the Author
Anthony Jones is a gaming journalist and late 90s kid in love with retro games and the evolution of modern gaming. He started at Mega Visions as a news reporter covering the latest announcements, rumors, and fan-made projects. FFXIV has his heart in the MMORPGs scene, but he's always excited to analyze and lose hours to ambitious and ambiguous MMOs that gamers follow.
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