Valorant Will Have Sprays, Weapon Progression, No Character Skins -- And No Loot Boxes
When announcing a free-to-play game, it's important to make clear what your game is and how it will play. Nearly as important is communicating effectively about how your cash shop will work -- and doing it quickly, so that interested players don't assume the worst and their stories spread before you can establish your own narrative.
(Side note: Virtually every company that says "We're still figuring it out" already knows the broad details of its cash shop. They're just delaying what will probably be an unpopular announcement, justifying the delay because they haven't figured out every price for every single item.)
Valorant was announced just three days ago, and Riot Games is already, thankfully, talking (to Polygon) about how monetization will work. On the surface, it seems good: weapon skins and sprays, which have no effect on gameplay, can be purchased directly or earned through the battle pass. The weapon skins will be upgradable, one of a "couple of different progression systems" the game will have, according to Executive Producer Anna Donlon.
Interestingly, there won't be character skins, at least initially. Donlon explained that was the case because all characters have the same hitbox and are meant to be instantly recognizable. They might be added later, if "there's absolutely nothing to impact the gameplay." As someone who's played a lot of Overwatch, with its multitude of skins that, in my opinion, don't hamper my ability to identify characters, I'm a little disappointed in this decision.
What I'm not disappointed by, however, is Riot's decision to exclude purchasable loot boxes from Valorant. "All for-pay skins will be direct purchase," Polygon states, likely paraphrasing Donlon. That's good, and possibly legally compliant, news. It's a decision that every in-development game should probably lean toward, to "future-proof" it against the possibility of future regulation, whether from external or internal factors.
About the Author
Jason Winter is a veteran gaming journalist, he brings a wide range of experience to MMOBomb, including two years with Beckett Media where he served as the editor of the leading gaming magazine Massive Online Gamer. He has also written professionally for several gaming websites.
You May Enjoy
Mask Up And Survive To Earn Invitations To Dead By Daylight's Demented Sixth Anniversary Twisted Masquerade Event
Nothing screams creepy like a sketchy party theme.By QuintLyn Bowers - 1 week ago
Dangerous Dinosaurs Dish Out Destruction In Dungeons & Dragons Online's Isle Of Dread, Now Delivered
The Isle of Dread Expansion is now live.By QuintLyn Bowers - 1 week ago
Rock On As New World’s PTR Goes Live Today Allowing Players To Partake In More Aeternum Fun
Players with musical talent can look forward to the inclusion of 5 new instruments.By Aspen Pash - 1 week ago
TennoCon’s Event Schedule Is Now Up And Prizes Are Detailed
Everything you need to know about the event is available on its website.By QuintLyn Bowers - 10 hours ago
World Of Warships Debuts Faroe Islands Map In New Update, Brings Back Convoy Mode And Transformers Collab
There's also some visual improvements for several U.S. destroyer models.By Anthony Jones - 2 weeks ago
Pre-Register Now For The Creature-Capturing Open-World Sandbox Game Chimeraland
Players who pre-register will receive special items to help them get started.By QuintLyn Bowers - 2 weeks ago