UPDATE: VentureBeat is reporting that a spokesperson from Wargaming has said that the company “wasn’t talking about its business model yet, but they did confirm that it would be a paid game.” So that means we won’t be covering it unless (until?) it goes free-to-play.

ORIGINAL: If you pegged early November as the time when a major studio would announced a new ARPG for the PC, you were right. Only it wasn’t Blizzard and Diablo 4 getting the headlines — well, it has been getting headlines, just not the good kind — but instead Wargaming, which today announced Pagan Online, a collaboration with Mad Head Games.

Pagan Online is billed as “a demonic dystopia based on pre-Christian mythology,” and set in a time when the pagan gods have left and “dark forces” are running rampant throughout the world. It’s up to you, the Chosen of the gods, to battle the evil hordes — and also enrich yourself with priceless treasures. Hey, it’s a pre-Christian world, things were rough back then, even without demons running amok, and you had to look out for yourself.

The trailer seems to show off a few potential classes: a heavily armored dwarf warrior type, a blindfolded bear-rider, and a slinky blood-magic-wielding mage. There’s more to the game than just APRG-style gameplay, however, as claimed in the press release:

Following in the footsteps of classic dungeon crawlers while tearing down and reinventing gameplay into a MOBA-style combat experience, this game will have MOBA players begging for one more run and RPG disciples wondering what just hit them.

The game is also described as having “session-based, MOBA-style combat experiences” in “procedurally generated battlegrounds.” What’s not said anywhere is a pricing model. Being that Wargaming is the publisher, we’d expect it to be free-to-play, but we’ll have to wait and see.

Pagan Online is scheduled for release in 2019. You can learn more and sign up for the “Trials” — a.k.a. beta testing — on the Pagan Online website.

Jason Winter is a veteran gaming journalist, he brings a wide range of experience to MMOBomb, including two years with Beckett Media where he served as the editor of the leading gaming magazine Massive Online Gamer. He has also written professionally for several gaming websites.



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