Word Play: Nosgoth Alpha First Impressions
I'll say this for Square-Enix, they definitely go the atmosphere right in Nosgoth. As a human, you feel trapped and distinctly hunted, waiting for the jaws of death to swoop down upon you. As a vampire, you're a supreme predator, skulking your way through the shadows and across rooftops, stalking your charge. The action is fast and furious, and you'll often find your spleen carved up into multiple pieces before you know what hit you.
“Terrifying” is the word I use to describe both Nosgoth's ambiance and its pace. I'm not a great first-person/shooter player – and I separate those terms because of the melee/ranged dichotomy of Nosgoth's two factions – and the speed at which things happen can be a little disconcerting. I'm more Heavy than Scout, to use a Team Fortress 2 comparison. If you like that kind of fast-moving action, and don't mind occasionally getting ripped to shreds by something you can barely see, then Nosgoth's got a lot to offer.
In case you're new, Nosgoth is S-E's upcoming human vs. vampire free-to-play lobby-based arena game. It's an asymmetrical game, in that the vampires are strictly melee fighters while the humans use exclusively ranged weapons. Going in, I felt like this could be a major imbalance, but it didn't seem that way, at least in the few matches I was able to play. (Being alpha, there weren't a whole lot of people around, so my opportunities for matches were limited.) You'd think that the vampires would be at a supreme disadvantage, but their movement abilities – charges, rooftop climbing, and flight – make up for their lack of range.
Each faction has three classes, each with its own distinct play style, and you can mix and match special abilities to further customize your killing machine. Humans have their weapon and two abilities while vampires have three abilities. Right now, the only play mode is Team Deathmatch, with each team taking a turn as the humans and the vampires and the total score after two round determining the victor. It's enjoyable enough, but more variety will likely be needed, both in the game modes and in the classes.
There's also a tendency for humans to clump together and play defensively, while the vampires attack from all angles. It seems appropriate, given the milieu, but giving the humans reasons to play less passively – like with control points or capture-the-flag mechanics – would help mix things up a bit. Still, it's alpha, so S-E probably isn't interested in much more at this point than making sure the basic mechanics work.
The cash shop is relatively bare at the moment, with just a few items, cosmetic skins and abilities up for sale. They seem to be mostly sidegrades, so pay-to-win probably isn't going to be an issue, but I do bristle a little at the fact that buying with in-game gold, as opposed to real-money currency, gives you the item for a limited period of time – seven days for the ability I purchased. It was inexpensive, the amount that could be recouped in just a few games, but I'd like to see the option to buy something permanently for (a much larger sum) of gold.
Editor's Note: As someone pointed out I failed to notice you actually can purchase items permanently for additional gold. At the time this article was written, that amounted to roughly five times more than what was required to simply rent the item.
Nosgoth looks and feels great, if you can adjust yourself to the speed and sudden violence of the action. It's a rib-tearing, heart-rending good time that will certainly find an audience. It's still got a ways to go before it's ready for launch, but Square-Enix is on the right path.
About the Author
Jason Winter is a veteran gaming journalist, he brings a wide range of experience to MMOBomb, including two years with Beckett Media where he served as the editor of the leading gaming magazine Massive Online Gamer. He has also written professionally for several gaming websites.
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Sigh.. whatever, all I hope is that this game is honestly, and truly successful. Why you ask? Why would a true fan of Soul Reaver and Legacy of Kain want this game to be successful? Well.. because I just want another game about my damn vampires I love so much. THIS AIN'T TWILIGHT!
These are the real things that go bump in the night. I hope this game succeeds with strengthening the setting and its fan base with a flood of new fans that before had never even heard of the game. And from this.. this.. game, perhaps, PERHAPS.. we will finally get our next LoK game that will finally finish his story line. But we will only get that if a game like this makes money and draws in some fans to add to the dedicated fan base the games already have.
LOVE THIS GAME THOUGH big fan of legacy of kain games.
graphics are really nice and smooth, game has similar aspects as gears of war and left 4 dead 2. but with vampires. Wish there were more gamemodes than just death match
Actually there IS an option to purchase permanent skills for the in-game gold currency. All the skills I purchased are perms.
What i don't like is that it fells like winning means who gets more kills at their vampire turn, but i guess that's asymmetric games (don't have much experience with this type of games). But to be fair i have played a game were even as vampires we got easily obliterated because we mostly attacked one at a time. So i guess you do need some synergy as vampires to.
Nosgoth is a lot of fun (especially as a vampire with the flying and wall climbing). Definitely gonna play more of this.
If you look in the store, there is actually a Permanent option for all items that costs more gold than the 7 day rental. Hope that clears things up for you!
they'll have to have lots of variety within the game at launch or I think the novelty will wear off pretty soon after