I haven’t gone off on a good inventory management-related rant for a while, but the latest news coming from Rift has inspired me. It’s not because Trion is doing anything wrong with the game; in fact, I like what it’s attempting to do and I wish that more MMOs would follow its example.

The opening paragraph of the dev blog explaining Planar Fragments pretty much says it all:

Do you fill multiple roles in group content? Are you tired of carrying around all that extra gear that clutters up your inventory? Are you frustrated with needing twice as many item drops of everyone else?

One of the most common MMO trends of the past few years is the ability for a single character to fulfill multiple roles. Many games, Rift not the least among them, tout the ability to switch from a DPS build to a tanking build to a healing build with a single click. Other games might be a little less convenient, requiring you to visit an NPC and/or rearrange a few traits or skills, but it’s still a heck of a lot quicker than making a totally new character. It’s easy! It’s convenient! It’s fast!

There’s a catch, though: gear. Your character’s DPS gear is probably going to be ill-suited for tanking or other roles. If you really want to be an efficient multipurpose character, you’ll need to switch that as well… which means grinding out additional sets of gear… which means carrying them around in your bags… which means swapping all of them out when you want to switch roles. “One-click build switching,” my legendary ass.



Enter Rift’s Planar Fragment system, coming in the Starfall Prophecy expansion, which… solves that issue? To be honest, I had trouble fully understanding the system as described in the dev blog, and even Magicman, MMOBomb’s resident Rift expert, thought it sounded “needlessly complex.” Hey, it wouldn’t be Rift if there wasn’t some mind-bendingly confusing system, right? Still, I’m going to assume that the blog’s initial claim – that Planar Fragments will greatly reduce the need to swap gear when swapping builds – is true.

I think there would be a simpler way to do things, if a game was brand new, but trying to retrofit a system like this into a five-year-old game probably does require some convoluted rejiggering so as to fit within the existing framework of the game and not overly piss off existing players. Plus, it sounds like the acquisition and improvement of Planar Fragments is a different form of gear grind – ideally, one that requires less work than would be needed to completely outfit yourself with a second (or third) set of gear to fill different roles. So Rift’s system might make things easier in the end, but getting there is probably still a chore.

I’m not suggesting that you shouldn’t have to do any work whatsoever to have access to all stat permutations. MMOs still need you to grind out that gear, after all. What I would ideally envision is something like the cosmetic systems found in some MMOs, like Guild Wars 2 and World of Warcraft. Once you’ve acquired a piece of gear, its look is “unlocked” and you can equip that appearance with minimal hassle and without having to keep the gear in your inventory or bank.

Something like that could theoretically work for gear, whether based around individual stats or combinations, such as “light DPS chest” or “medium healing gloves” or “tanking sword.” There would still be plenty of things to unlock – and you might have to do some or all of it again once the level cap is raised – so I don’t think this would make the process of acquiring gear any easier. It would just make managing it easier once it’s acquired.


Go immerse yourself

I suppose there’s some argument to be made for “immersion,” going something along the lines of “Why should tanking heavy armor be instantly switchable to DPS heavy armor?” To me, this is just adherence to “the way things have always been done” and doesn’t hold much water when examined against other MMO conventions we’ve grown far more accepting of for their ubiquitous nature.

MMO gear management is already nonsensical in terms of realism. You shouldn’t be able to carry 12 suits of armor in your backpack or change into them in less than a minute’s time. Not to mention how banks in different towns always have your items, and where exactly was that boar hiding the greatsword you just looted? None of those make sense either, but we’ve all grown so used to having to micromanage our individual gear pieces that any change, even if it would make things better or at least more convenient, is met with skepticism. I’d rather play my game than spend hours fiddling with my inventory, so give me convenience over immersion any day.

The next time I hear about a new MMO that lets you switch builds quickly, I’m going to ask if the same applies to the gear required for those builds. Maybe it’s not the most vital question that can be posed, but the initial claim seems a little deceptive to me. If you’re going to claim that your game makes different builds easy to manage, you should actually make them easy to manage, and not just pay the concept the most basic lip service.


  1. It’s not a bad idea. I’m not one who usually switches roles with my characters, they only have multiple roles if it makes sense fore the character. Besides I like to learn to be able to use that class/spec/build in any situation (lookin’ at you people that complain that ‘healers can’t quest’ *eyeroll*) I feel it helps me better know and manage my abilities. That being said, I don’t have a problem with people having multiple roles if they can do so effectively. So for those people, and my few characters that do, I think such a system would be a great boon. Especially coming from the perspective of a packrat with chronic inventory issues.

  2. BORING.
    roles should be locked healer should stay healer and tank tank GG surrender at 20
    phuck trion and their next gen ideas.
    next gen rip off if anything .

    • Agreed. I mean I don’t like it when they offer you to switch from healer to tank or tank to warrior or warrior to rogue and so on with a single click. Soon as you pick your class in the MMO your playing I think that should be your class forever until you make a new character or account. I support new classes being built but you should have to learn the new skills and not be able to change to a new entire class/build in a single click in my opinion.

  3. Artix entertainment games also let’s you change your entire class builds in a single click. The few catches is they got a horrible support team,the playerbase is really small like not even above 10,000 for their most popular game at the moment but I don’t know how their newest game AQ3D will turn out we just gotta wait and see. But the thing that irritates me about them is they charge money for each inventory space and bank space in all their games and recycle alot of their content. I get they are an indie developer company and need money but really? Recycling content I guess I can let go but reusing the same thing over and over from all their previous games in my opinion from playing their games it’s getting kinda old. And paying micro currency just to buy bank spaces and inventory spaces is just like wtf? Like I said I get they gotta make money but they really got the guts to charge micro currency to us players to buy inventory spaces and bank spaces and spaces for our house items? I mean they got some pretty good ideas I like some of their content but some of the BS business ideas they come up with half the times just makes me scratch my head and wonder wtf are they thinking? Trion worlds is slightly better but I really like archeage out of all their games I support archeage even though they ruined it a bit with stupid ideas they been implementing into it. I’m personally not a fan of games that let you change your class in a single click I think you should stay the same profession for that specific character you made when you make it but I really hate gender locked classes the most. Sure I’d love to see maybe 1 or 2 gender locked classes at the most but tera online is going overboard with them they got like 5-10 almost nude female only gender locked classes. That was a huge turn off for me I mean I like MMOs but I don’t want almost nude girls flashed at me every 5 seconds.

    • Also one other catch was all their games are built in that outdated adobe flash player. They are migrating over to unity engine for their newer games though but right now their 1st MMO in unity engine is kinda um…. Bad.

      • The only good catch for their newest game AQ3D is it’s only good on mobile devices they didn’t make it good for PC users which will hurt them in the future and the combat is awful but this is still closed beta for now we will see if they improve in the future but from my experiences with their games I honestly doubt they will. But yeah like I said above the worst idea they could of came up with at artix entertainment games is to force the players to buy each inventory and bank and house space for 200 micro currency. Yeah they give you a certain amount for free like 30 as the minimum from what I’ve seen in one of their games and 0 bank spaces and 20 house spaces but that’s not enough for the average free player. Hopefully AE will redo their classes in AQ3D which from the notes I’ve read on their site it sadly doesn’t look like it but the combat is disgusting and the classes with only 5 skills and reused skills from their older games just saddens me. The 5 skills I can overlook I guess since they want AQ3D to work on mobile devices and having more then 5 skills for the classes will ruin the mobile UI and the reused skills it’s clear they copy and pasted a majority of the skills from their previous games. Yeah it’s pretty bad in my opinion.


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