
From brutal grinding to pay-to-win complaints, it's earned a notorious reputation...
From brutal grinding to pay-to-win complaints, it's earned a notorious reputation...
Players can explore new skills, builds, and game modes ahead of the Visions of Eternity launch.
Structured questing and repetitive grinding each offer different rewards, challenges, and experiences...
Because sometimes that video game food looks delicious.
Style > Stats... But what about the sense of visual progression
Evoker (Elementalist), Amalgam (Engineer), and Conduit (Revenant).
It didn't hold your hand, and yet players can't let go...
While both genres offer online multiplayer adventures, there's key distinctions.
They run surprisingly well after some tinkering...
The Antiquary, the Ritualist, and the Paragon.
It says everything about the state of the genre today...
Mesmer, Ranger, and Guardian evolve into Troubadour, Galeshot, and Luminary.
What's your taste?!
Set sail for the remote island of Castora.
From Wizard101 to Old School RuneScape and everything in between.
(It's like the support or tank class, while developers are the DPS)
Some get it right, but most just feel like singleplayer games...
Fashion = Endgame
Why aren't you interacting with others!?
Action Combat > Tab Target
Let me be me, or a fantasy version of myself.
New map, storyline, and dungeon.
Subscription-based? Buy-to-play? Free-to-play? Cosmetics? Battle passes? Pay-to-win?
Players are even receiving bonuses for helping with the test.
Each archetype has strengths and weaknesses, along with branching paths for additional jobs.
Sometimes, it’s the weird things that sell me on something.
Feature
I have never been able to put my finger on why the game isn't my "main" MMORPG.
If you've ever held off due to box fees, it probably won't get cheaper than this.
In the era of multiple monetization methods, I just wonder how much a "season pass" does for most games.
It's the favorite event of many players, but it's actually my second favorite GW2 event.