
Why is it taking me so long to decorate this house?
Why is it taking me so long to decorate this house?
I know I'm weird, but I can't be the only one, right?
The PC launch of a crappy mobile MMO, and my job made me play it.
Even if the communication is past due and full of changes many players may not like.
Bungie recently announced Marathon would be buy-to-play, but the game is designed for matches that require quite a few people.
No rules, no stipulations. You get 1 movie IP as an MMO, which is it and why?
How many times has a friend said to you, "Oh, it's a totally different game at max level?"
Gameplay and storytelling are both important to RPGs. So how do devs weigh that?
Will we still see all of these? Any of these? I certainly hope so!
In the era of multiple monetization methods, I just wonder how much a "season pass" does for most games.
Over a month of silence is usually a bad thing for an MMO.
Is it just because I can't pay attention or is it maybe just because the content is disposable to me?
There's always something that needs to be done.
I feel like many fans would have probably just ended up disappointed.
And no, this isn't an "I met my wife in a MMO" story.
These themes make the fight.
Sit back and let me tell you the epic tales of Lemac and Oroblram
I've been covering this stuff for 15 years now and I still think about each of these from time to time.
There's pros and cons both ways, but which way is the "right" way for you?
From sunglasses to in-game modes, things are a bit goofy.
At least, if I had the power to make it happen.
Sometimes, you just want some wider dialogue options.
I get them...sometimes...but I don't think I'd ever play on one.
Wait, does this mean we have to do a 3rd "First Look" for the game?!?
All things in life can use that epic MMO game feel.