20,000 to 250 after not even a year...
20,000 to 250 after not even a year...
The spin-off trades turn-based strategy for real-time social deduction, and the result is awful.
Or is it still just too much?
Sulake revived its 2005-era social MMO, offering a stripped-down experience for nostalgic fans and a new generation of players.
Don’t let them hold you hostage, a break is a good thing.
The handheld gaming device drops next month, so get ready...
The game feels like it’s going to be stupid fun.
Destiny: Rising captures the feel of Destiny’s gunplay but falters with weak storytelling and gacha monetization.
A decade in the making, the indie superhero MMORPG pays the price with an abysmal launch...
It's cozy, accessible, nostalgic, and chill, with areas for improvement like combat variety and quality-of-life features.
It really gives off the mobile vibes, even on PC.
The long-awaited skateboarding revival nails the core mechanics but struggles with missing features and technical issues.
The free-to-play survival MMO has a decently sized playerbase, and positive reviews...
The MMORPG is in its best state yet, but its buy-in price is still keeping curious players away...
Critics didn't like the autoplay, and say it's pay-to-win... But I found it fun
Nearly 60,000 at peak, but now under 1,000...
You're just burnt out after all the fun you had...
The change to Asmodians in Aion 2 has me wondering.
How the free-to-play shooter evolved, kept players around in the live service games industry, and expanded to consoles and mobile.
From 3 million at launch to barely 13,000 concurrent...
The short-lived game is getting a second chance with modern polish, revamped systems, and a cosmetic-first approach to monetization.
Mina, Billy the Goat, Paige, The Doorman, Victor, and Drifter...
Or at least as close to launch as possible.
There's more titles on the way in 2025...
Tencent’s “World of Warcraft killer” never found its footing, struggling with bland design and poor updates...