
There's a certain component that makes or breaks MMOs.
There's a certain component that makes or breaks MMOs.
Sometimes, its difficult to understand why developers make the choices they do.
Tencent, please don't hurt me like Bandai Namco and Amazon Games did...
Nostalgia alone can only carry the old-school experience so far.
You can find some of the coolest places in games.
Times change...and so has monetization.
Is it just my personal nostalgia glasses, or was it really that well done?
Score a free V Rising Steam Key!
It’s hard to keep up with it all, so focus on what’s most important to you.
I've played them all for years, now it's time to pick one.
I have never been able to put my finger on why the game isn't my "main" MMORPG.
I feel like they've been ducking the F2P conversion long enough.
The longer this goes on, the more ridiculous it seems.
I'll even sit there and experiment with addons I have no intention of using.
And I mean straight cash shop purchases. DLC or expansion spends don't count.
Why is it taking me so long to decorate this house?
I know I'm weird, but I can't be the only one, right?
The PC launch of a crappy mobile MMO, and my job made me play it.
Even if the communication is past due and full of changes many players may not like.
Bungie recently announced Marathon would be buy-to-play, but the game is designed for matches that require quite a few people.
No rules, no stipulations. You get 1 movie IP as an MMO, which is it and why?
How many times has a friend said to you, "Oh, it's a totally different game at max level?"
Gameplay and storytelling are both important to RPGs. So how do devs weigh that?
Will we still see all of these? Any of these? I certainly hope so!
In the era of multiple monetization methods, I just wonder how much a "season pass" does for most games.