It didn't hold your hand, and yet players can't let go...
It didn't hold your hand, and yet players can't let go...
Just wait 'til the game’s complete.
They already monetize like it, so why the paywall?!
Project Leader Scott Choi and Associate Producer Evan Hill share the finer details on the game.
While both genres offer online multiplayer adventures, there's key distinctions.
They run surprisingly well after some tinkering...
From cultural preferences to console loyalty, and what needs to give!
The game celebrates its 8th anniversary. What’s next for Albion Online? Christoph Hombergs breaks it down.
A fresh start with no pay-to-win mechanics? The Warped Server sounds perfect!
Skip the story, get to the gameplay...
It says everything about the state of the genre today...
Yeah, sure they can be annoying. But they do serve a purpose.
No more tedious breeding and training for perfect IVs, EVs, Natures, and Abilities.
Despite being buggy, punishing, and mismanaged, it had a spark...
Learn more about the Paradise Progression System and more.
In Honor Of 10 Years Of Adventure Trove’s Product Lead Henrik Answers Questions About The Game’s Past And Future. And the community’s considerable influence on the game.
I miss them </3 I hope they're doing well <3
What's your taste?!
While in bed, on the toilet, watching TV, waiting in line, and writing this very article...
The wait for a solid anime MMORPG continues...
From Wizard101 to Old School RuneScape and everything in between.
So we could be more sure of completing the story.
(It's like the support or tank class, while developers are the DPS)
Some get it right, but most just feel like singleplayer games...
Gaming's biggest and most ambitious genre needs that small studio spirit.