Technology-powered heroes and villains are sorely underrepresented in DC Universe Online. There’s the Gadgets power set, but if you’re not aiming for a Batman-inspired character, you’ve so far had to settle for something more exotic and flashy, like Fire, Quantum, or Celestial powers.

Daybreak Game Company is looking to change that with the introduction of the Munitions power set, which can be summed up in three words: guns, guns, and more guns. OK, there are some rockets mixed in there. And lasers. And a mini-nuke(!).

Munitions-based characters are “inspired by characters that rely on weaponry to get the job done,” like Sgt. Rock and Deadshot, said Senior Creative Director Jens Andersen during our walkthrough of the power set on Wednesday, and have more than a little “campiness from action-hero movies,” added Systems Designer Jesse Scott. And from our brief look, toting all that firepower looked like loads of fun.

A control power set, Munitions has two skill trees, appropriately titled “Guts” and “Glory.” The Guts tree features conventional, modern-day weaponry, like rocket launchers, shotguns, and miniguns. Their exact implementation stretches the bounds of credibility – but hey, it’s a comic book game, so who cares? And who wouldn’t want to fire a bolas-esque pair of chained-together grenades that entangle the target briefly before blowing up? Or use a rocket launcher to leap into the air, an obvious homage to Team Fortress 2’s Soldier? And then there’s the Mini-Nuke… oh, sweet, sweet Mini-Nuke…


Glory, on the other hand, throws reality out the window, opting for a more futuristic set of armaments, such as rail guns, particle guns, and powers called “Biggun” and “’Splosion.” You can tell someone had way too much fun naming all of these. One of the powers, a reactive shield, actually has some basis in reality, as Andersen told us, though the DCUO version is a bit more sparkly than its real-life counterpart.

Munitions is arguably the “most mobile” power set yet, as we were told, and it was easy to see that during the playthrough. Scott controlled the demo character through a two-man instance (using a small amount of dev cheats, natch), running and gunning around the battlefield and cycling through a dizzying array of arms: twin assault rifles one moment, then a rocket launcher, then a rail gun, and so on and so on. It’s meant to emulate the feel of over-the-top action movies, or as he described it, “This one’s out of bullets, whatever, I’ll grab the next one.”


The key mechanic behind the mayhem is called bullet frenzy, which builds up your damage as you go through your various guns. You also inflict greater damage at closer range, giving you an incentive to mix it up instead of just sitting at a distance firing away all the time.

Some people prefer their superheroes and villains to have more supernatural powers, but if you’ve been wanting a more down-to-earth super, Munitions should be right up your alley. Daybreak didn’t have a release date yet for the power set, but it’ll be sold on its own – a relatively new take on their content, as opposed to the “all-in-one” DLC packs they’ve done throughout most of the game’s history. Praise the Lord and pass the ammunition!


  1. “Or use a rocket launcher to leap into the air, an obvious homage to Team Fortress 2‘s Soldier?”
    What makes it so obvious? Rocket-jumping has been a thing since Quake 2. (:

  2. I personally find this sort of thing more interesting then the “standard” powers heroes can have.
    This could be very interesting once it comes out.


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