Hearthstone mobile

The wonder and excitement over getting a few new cards from Blackrock Mountain has just about subsided. Soon, Hearthstone players will fall back into the between-releases doldrums, doing a few daily quests here and there or piddling about in the Arena (yay, another Goblins & Gnomes pack), or, in my case, trying to best my oh-so-impressive rank 13 high point as I wait for the next drop of cards, probably around the end of the year. Probably.

I was struggling to figure out what the underlying reason was for my ennui, when I read Luke Winkle’s piece on Daily Dot. I’m not sure that he can attribute all of Hearthstone’s woes to it being free-to-play, but he raises a lot of good points, anchored around the following notion: It’s a solid game, but Blizzard just isn’t doing anything with it right now other than the bare minimum.

I think Blizzard’s in an unusual spot with Hearthstone; it was conceived almost on a whim, in a “let’s see if we can do this” way, and Blizzard’s always touted its “small team” as a good thing. It’s likely grown from the 20 people named in that article, which was written over a year ago, but when your other games employ hundreds of employees – and probably rake in a lot more cash – it can be hard to get additional resources to spruce up anything beyond absolute necessities, like the occasional new card set. This isn’t to say that I think the size of the Hearthstone dev team should equal World of Warcraft’s; having worked for sports trading-card companies that tentatively dipped a toe into trading-card games, that’s just how it is.

That last article says that a major benefit of a small dev team is that “it allows developers to interact and discuss mechanics before implementing them,” and Eric Dodds mentions being able to shout over the wall and get instant feedback from everyone on the team, rather than having to endure a week-long e-mail chain. If a small team makes communication speedier, though, it doesn’t show in the speed of actual releases. In the TCG world, three sets a year is standard operating procedure. You can get by with two sets, if they’re meaty enough, and maybe manage four smaller sets if you’re really good. But right now, Hearthstone seems set to give us about one set and a few more cards via a solo adventure, about 150 new cards per year, a pittance compared to other TCGs, past and present.


It’s a certainty that it takes more to create a Hearthstone card, or card set, than it does to create a similar set for physical card games, but 150 cards/year is a dubious pace even when compared to electronic card games. Might & Magic: Duel of Champions has roughly 1,000 cards after three years. Solforge has about 500 in just under two years of being in open beta, which is functionally identical to a launch for a F2P game. DoC at least has Ubisoft behind it, while Solforge is run by a small company that needed Kickstarter to get a game published. Surely Blizzard can outpace that, right?

Apparently not.

New heroes and new game modes would be significant undertakings, granted, as is any card set, but Winkle’s opinion on how insane it is that we don’t even have deck slots past the initial nine is one I’ve shared since I first loaded up the game. Blizzard could even sell those for a few bucks apiece and I don’t think anyone would complain. Instead we get a hero reskin for $9.99, which is clearly what the community wanted, hashtag-sarcasm. Maybe Hearthstone isn’t nearly as profitable as we’d like to think it is, and a new hero skin is a simple, cost-effective way to make some quick money because that’s what the game needs right now. Sad if true.


Where I don’t agree with Winkle is that F2P means that “When we’re unable to vote with our dollars, what we say or want simply does not matter.” That’s always been the case, that dollars mattered over voices; it’s why World of Warcraft became more casual over the years despite the hardcore minority – the voices – shouting their loudest on the forums. The dollars from their monthly subscription fees were dwarfed by the dollars from the non-hardcore crowd. That’s the case in most online games now, F2P or not, for better or for worse.

If it’s true that F2P in Blizzard’s mind means “nice little game but it won’t get much attention,” then we’ll have to wait and see how Heroes of the Storm fares. I’d say that title’s got a better earnings potential than Hearthstone, being a MOBA that treads familiar ground and Blizzard’s apparent greater devotion toward making it succeed. The current direction of Hearthstone is a problem for it and it alone, and not endemic of any greater trend in free-to-play as a whole, but it’s still troubling.

Jason Winter is a veteran gaming journalist, he brings a wide range of experience to MMOBomb, including two years with Beckett Media where he served as the editor of the leading gaming magazine Massive Online Gamer. He has also written professionally for several gaming websites.


  1. The reason I’ve returned to HS recently is because of the weekly Tavern Brawls that started last Wednesday. Tavern Brawl is a gamemode that’s only available Wednesday-Sunday. Each week, there will be a different ruleset to follow, sometimes with premade decks, and sometimes with a deck that doesn’t take up one of your nine deck slots. For the first week, they had two of the Blackrock Mountain bosses face off: Ragnaros and Nefarian, and you were randomly assigned one at the start of the match. Nefarian won most of the time due to his insane hero power(2 mana add a random spell to your hand from any class, that spell costs 0 mana), but it was still fun, and I’m excited to see what’s coming this week. In tavern brawls, it doesn’t matter how many times you lose, because you only need to win once per week to get a free classic card pack. Hopefully, it’ll keep things fresh.

    Also, I’m guessing that the rules of next week will require us to build our own decks. I hope that we’ll have access to all cards, and that plebs like me who don’t have a lot of cards won’t be at a disadvantage.

  2. This article is so wrong it is actually sad. The game does not need new cards. It is already too much pay to win and every new set only makes the game even worse. Plus there are already a ton of cards then you never use because they suck. So they need to buff those cards and not add more power creep. Game needs some “quality of life improvements” : better deck menagment, permanent squelch option, concede that works instantly, more deck slots, defeat screen ending faster, option to disable screen shakes, option to choose what pack you want in arena, mods and developers who acctualy know what they are doing/saying etc. But all those things where shit down since beat by shills and kids only crying for ” give us more cards …. ” Alternative hereos is a good addition to the game ( if i can play as a male mage or male rogue that would be great ) but the problem is the price. It would take 90$ for all pictures and that is pathetic

  3. Game is garbage. Probably the best tihng about always being right is calling this game out (like I did W2 and so many others). Getting the fan boi defense and banned from forums due to fan boi reporting and blocking the truth onany review…Then sitting back and watching it all go downhill. And that wonderful smile I do as the game shuts down or I go back to the forums, and read how miserable they are. Oh… For somethings in life, there is master card, but being right: Preiceless.

  4. I live in the metro area of New York and got the chance one time to visit the Act. Bliz. location in Albany NY. They’re super busy. I asked one of the executives walking by and asked how busy is the headquarters? he says “Compared to here, this is a vacation”. No one really knows how things go when you’re actually either working for them or having a tour and I have gotten to see some action. Yes they are busy.

    • Otherwise I agree with the lack of development of hearthstone and tbh. with how much dolladolla bills they’ve been making as a small team, it would be a great idea to either higher part timers or season workers to place in more crap in this awesome s***

    • Fgt no one cares where you live, you have downs or what? Do world a favor and end your little pathetic life . Peace

      • Brah, you got issues man. If you want to vent at someone, you should be seeing someone for that, they do have special help for people like you.

          • 1)Head over to your nearest penny story
            2)buy a small notebook
            3) head over to your moms basement where you reside
            4) wait for your time to use the computer that you share with your big brother
            5) go to youtube
            6) add this in the end “watch?v=51GsUny45Zo”
            7) enjoy. don’t forget to take notes with that small notebook you bought.

  5. What Blizzard should have done is give players a custom engine to create their own content and play custom games (with some restrictions ofc so that the paid content is still appealing). They did this with WC3 and that’s how DotA was born, but alas the Blizzard of today is too greedy to even think about something amazing like this. Card games are incredibly easy to create and modify by their nature, and there are so many people posting their own custom cards because they love exploring new ideas and possibilities. I did not really care for DotA during its WC3 era but I still loved WC3 custom maps because they were an infinite engine of player made content.

    • Just think about what you just said for a second. Doesn’t it sounds ridiculously overpowered for a card game if you can create any card you want?

      • So? You get to choose which custom game to play, where each “game” has its own cards and you can get those only if you play the special mode for it; and that’s one idea. Basically your custom cards would be useless in the “pro” scene.


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