After Gaining PC Success, 64-Person Medieval Slasher Mordhau Is Coming To Xbox And PlayStation Later This Year
Take up arms and send some limbs flying on the battlefield.
Slovenia-based developer Triternion has quite the success story with their 64-player medieval slasher game called "Mordhau" on PC, which has skyrocketed in popularity and will be heading to PlayStation and Xbox later this year.
For those who don't know, Mordhau allows players to create a mercenary that will charge into fast-paced battles with up to 64 players. You can fight hand-to-hand using free-form melee or use ranged attacks from afar. Between duking it out on the muddy fields of a realistic medieval world or fortifying buildings for protection, you'll constantly be busy and always in danger of getting your head chopped off.
For console players, you'll get the chance to customize your character through sculpting, from how they appear in armor to their voice on the battlefield. There are various game modes, notably "Invasion," which puts players in roles to either defend or attack, and "Frontline" requires players to battle for domination of the battlefield. There will be smaller-scale maps like "Deathmatch," "Team Deathmatch," and "Skirmish" for those looking for a less chaotic mode.
Something to keep in mind: cross-play will only be allowed between consoles since PC players are more familiar with Mordhau and its systems. That's pretty fair and a good call. I'd imagine some console players might get frustrated with someone who knows the mechanics well enough, and the game modes are best anyway when everyone's learning and dying naturally. As for a specific release date, there wasn't any provided, but console players will likely see it in November or December.
About the Author

Anthony Jones is a gaming journalist and late 90s kid in love with retro games and the evolution of modern gaming. He started at Mega Visions as a news reporter covering the latest announcements, rumors, and fan-made projects. FFXIV has his heart in the MMORPGs scene, but he's always excited to analyze and lose hours to ambitious and ambiguous MMOs that gamers follow.
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