Age of Empires Online's lifespan has been quite the roller-coaster ride. Upon release it was marred by bad balance and Pay-to-Win practices. Gas Powered Games, the studio behind the MMORTS, stepped up and began re-balancing all aspects of the game in order to improve the experience of F2P users. Throughout this whole process, the developers have also been steadily adding new content including brand new civilizations, each complete with unique looking units.
This as you can imagine, is a very time consuming and expensive process and according to a blog entry posted today on the official website, something the developers can no longer keep doing. The blog very plainly laid out the reason for the cut in content stating: “we can no longer afford to keep creating it”.The blog post goes on to say that the games community will still see Gas Powered Games full support with tickets, forums, and everything else remaining the same.
No one can necessarily fault the developers. The predecessors to AOEO, Age of Empires 1, 2 and 3, all halted further development at some point, with the key difference being that those titles were obviously not F2P. Which brings to question if it was the game that should be faulted for failing or rather the decision to pair a game series such as Age of Empires with the F2P model. What do you think?
About the Author
Michael Dunaway has been part of the MMOBomb team for years and has covered practically every major Free-to-Play MMO title since 2009.
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