Riot Games has unveiled Bard, The Wandering Caretaker, today. This support character specializes in movement to edge out his foes.

Bard is League’s first support to gain advantages solely from moving around Summoner’s Rift. By constantly collecting his unique chimes, he covers plenty of ground at all stages of a game, and offers his team both solid sustain with his health packs and unrivalled team mobility with his long range portals.

Bard’s skill set is a bit unique and features an ultimate that I can foresee being used to troll your own teammates sometimes when the battle isn’t going your team’s way. Take a look at the move set:

  • Passive: Traveler’s Call – (2 parts to this passive)

    Ancient Chimes
    Bard’s presence causes sacred chimes to appear on the Fields of Justice. Collecting a chime grants Bard a brief burst of movement speed, experience, and mana.
    Bard’s presence attracts small spirits known as meeps to his side. Whenever Bard attacks, a meep throws itself at his target, dealing extra damage before disappearing back to the spirit world. As Bard collects more chimes, the meeps that follow him grow in both number and power.

  • Cosmic Binding – Bard fires out a burst of spirit energy in a line, damaging and slowing the first enemy struck. After Cosmic Binding hits an enemy, the burst of energy continues through, searching for secondary targets. If it hits a wall, it stuns the initial target; if it hits a second enemy, it stuns both targets.
  • Caretaker’s Shrine – Bard conjures a health pack that gains power for a few seconds. Allied champions who walk over the pack gain health and a brief burst of movement speed, while enemies can stand on the pack for a moment to destroy it.
  • Magical Journey – Bard conjures a portal on a target wall. The portal tunnels through to the far end of the wall, granting one-way passage to all champions, friend and foe, who enter it.
  • Tempered Fate – After a brief delay, Bard places all units in a targeted area – friend or foe, including champions, minions, monsters and turrets – in stasis. Frozen units are immune to all damage until the effect wears off.

  • That last one is my favorite. Gotta love friendly fire being introduced! Check out Bard’s full story here.

    Mike "Magicman" Byrne has been a part of the MMOBomb family for years and serves as the site's current Editor-in-Chief. His love for MMOs and gaming in general has led him to covering games for numerous websites including Gamebreaker TV and XIV Nation where he proudly displays his fanboy flag for FFXIV:ARR.


    1. lol,His ulti is likely copy of Heroes of the storm’s infamous Zeratul or Dota 2’s beloved carry Faceless Void.

      After all those unique kind of abilities(especially Passive),You make a ulti which is already in play.


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