While the release date for Hearthstone’s single player expansion Curse of Naxxramas continues to be M.I.A., we at least now know how much it will cost our coin purses to unlock each of the expansions five boss filled ‘wings’. To start with, let’s take a look at how each of these wings will be unlocked.

Blizzard intends to fully release Curse of Naxxramas over the course of five weeks, with each week representing the opening of a new wing. The first of these wings, the Arachnid Quarter, will be available for free to all players during the launch event window which according to Blizzard will last “roughly a month or so”. After Arachnid, the Plague Quarter, Military Quarter, Construct Quarter, and Frostwyrm Lair will all open up in that order.

In terms of pricing, each wing can be purchased for 700 gold or $6.99 USD. Unlike Arena, once a player unlocks a wing it will become available to them permanently. Blizzard will also offer bundle pricing giving players the opportunity to purchase all five wings for $24.99. If players opt to purchase a few of the wings with gold they can still take advantage of the bundled pricing by purchasing the remaining wings for a reduced bundle price. Each wing a player already owns will reduce the price of the bundle by $5.00 USD.


Blizzard also revealed that once players had defeated all bosses within each wing they’d unlock the heroic version of that wing which will prove to be significantly more challenging. While you only need to complete each wing of Naxxramas on normal mode to unlock the expansion’s new set of cards and legendaries, defeating the entire encounter on Heroic will net you a special card back.

As someone whose never had 700 gold at once in Hearsthstone (currently sitting on 180 after paying gold for an arena), I’m unsure how I feel about the entry point for strictly Free-to-Play players, especially those who aren’t naturally good at card games. On the flip side, bundled prices combined with the initial free wing (provided you snag it) seem quite reasonable.

With this in mind, I’d be interested to know whether you feel many players will opt to pay the 700 or go for the cash option instead.

More details, including pricing for EU and Aus players can be found on the official blog post here.

Michael Dunaway has been part of the MMOBomb team for years and has covered practically every major Free-to-Play title since 2009. In addition to contributing First Look videos and news articles, Michael also serves as the Community Manager for the upcoming MMORPG, Skyforge.


  1. is pay 2 win not because of the cards may be more powerful or not.. it’s because having new cards with different effects and strategies allows for changes in the meta which players not paying wouldn’t be able to engage in without having said cards. but hey that’s how it works in real card games too. you’ve gotta buy new ones because the meta always changes. i still think it’s lame because it’s what other F2p games seem to do with paid expansions. once you need to force a paywall down for more content its not really free to play anymore. I.E. star trek online, LotRo, Etc..

    • So…how do you figure its pay to win? What are you winning exactly? Nothing that overpowers the player because you have to actually beat the end of the wing to receive stuff. Conclusion: Not P2W

      • what????

        PAY… wing….beat wing ….get better cards?(not sure of cards yet but some seem kinda OP already) and with better card u beat other player and win

      • TwoDigitScout, you are delusional. Activision Blizzards blows, they’ve been tearing down the company from what it once was. This purchasing crap is ridiculous, it’s one thing to purchase cards, now they’re making us purchase content that come with exclusive cards. Getting 700 gold in the game is pretty damn difficult. Then vsing paying customers especially with this new content, will be even more difficult. I have many doubts with Heroes of the Storm, I can tell you that. Diablo III was garbage, didn’t buy the expansion because the game was complete crap and same went with StarCraft II.

  2. Changes HEarthstone needs to make ASAP:
    1) fix the losing exp. Should not get EXP for LOSING! This pits bad decks vs good ones (this is how they make money though).

    2) Get rid of the class system. The spells are stupid. Keep the idea of spells and weapons to equip etc. But give the player freedom to chose a “character class (male or female)” as a character image. Then open up equipment cards that cater to each class (as you unlock cards, you can get warrior gear, rogue, etc…trash the ones not of your class, keep the ones you need). This system should replace the current “spell button” that “defines a class”. So stupid.

    3) Get rid of the blocking system. This is the only card game I ever played where a character that has block, BLOCKS ALL CARDS no matter what. That exists, but as a seperate card with “character blocks all damage this turn”. MOst card games divide damage: “I have 2 2/2 creatures, there is a 2/4 with block. MEaning as I attack, he has the choice to block either one of my 2/2 but NOT ALL OF THEM!” that is normal! This is like having a snail stop a train. The ultimate troll deck system by default.

    4) Open up chat. This “play it safe with emotes only” is annoying. I need to tell the opponent how much I love him or her.

    OTher things but once the list goes on it just gets depressing and I get sad for humanity.

  3. with AoBaka!!!

    Malice 700 week really? that not very casual…
    quest come 60-40 gold so 50 gold(about) per quest 50×7 350g from quest u need to play another 100+ game to get the other 350 gold…..

    zagy11 ..maybe …but u need to play a lot and get lucky
    -150 gold start arena run 12win (2-3hr) get 400gold-150(start) 250 u need to run another arena ….2-3hr+ 250)end gold form last round)-150(arena fee) =100 +400(12win) = 500gold 4-6hr
    and that 12win back to back

  4. heartstone a free to play card game,except you pay to play everything except for the normal battles.
    and 700 gold?! thats a month of finishing up quests.
    And this curse of naxramas is really overrated,its just a update for single player campaign which every other card game has so they didnt add anything extra,they are just filling up the holes.

    • A month? Lol?
      How bad are you?

      700 gold takes a few days of casual playing if you just do dailies and win some matches. A week tops. I’m actually shocked they’re pricing it so low. Anyone who doesn’t spam card packs should easily have 2k+ sitting idle.

      • GOd these trolls are bad.
        Worse than the FPS guys “Your just a noob if you cant bend a bullet around a wall” (while they actually are hacking).
        Casual play does not exist here. I have done the math. And the mechanics are anti player. It i super predatorial where you prey on new people and lower decks while the top prey off you. YOu gain exp even if you die. BUt you touch 0 gold until you win 3 matches. And since a basic pack is 100 gold, you need 33 straight wins. And since packs are dumb and Arena is the better bet, you are better off waiting for 150 gold to get in arena (more farming, not at ALL casual. I have spent 18 hours trying to get arena price in a day). Then the mechanics. YOU need to kill off all classes and chose one to start crafting cards. Because just playing wont help. You will never make gold by “just playing”. Because your EXP RAISES even if you DIE. But you GOLD DOES NOT. This is like being promopted to captain without basic training in a military and given no gun and told to face the enemy. Congradulations F0ckKnuckles, you are in HEarthstone.
        You can, of course, avoid all this nonesense and just pay cash. Oh, and once you disenchant your other classes cards to make new cards gfor you one class, you will notice it will work to get past levels 20 – 30 but then you are Fd as the enchanting prices are in the 1,600 essence to make a card (each disenchant gives about 45…. It is anti player and full on P2W. But hey, I have not found a single card game that is not. Just avoid it all together. XD

        • …Of course, it should be noted that levels mean absolutely nothing in matchmaking and after level 20 there’s no effect on deck building as that’s when you’ll have unlocked all of the soulbound card’s basic versions for that hero. As such it doesn’t matter if you EXP rises, win or lose. Casual play and arena puts you against random people without caring about hero level while Ranked uses w/l to determine placement and puts you against people near your placement.

          Beyond that, you don’t need 33 straight wins. 30 wins (with any number of losses in between wins) will net you 100 gold, plus you have the 40/60/100 from dailies.

          • IT should also be noted. All soulbounds are useless fodder. Some merlocks…sole horse crap for the low level matches (there is a sort of matching, and definatly in Ranked play).
            And as I mention, you can not do dailies if you have sacrafices all the other classes to give yours some more cards.
            Also, 2 classes can do a 1 HIT kill in less than 5 turns. (PRiest is most deadly, and Palladin follows up).

        • It is not bad luck. You are being preyed on. The game sucks. Also, the quests are useless later. As a F2Per you need to stick to ONE CLASS to disenchant the other classes cards to make more better cards to focus on one good game (class). So that means, without cards for the other classes, you can not do the daily quests of “2 wins as priest” if your main class is rouge. It works very very early on the game. You can balance as you get a taste of each class. But later on, managing all that without cash, and you will taste failure. And if you pay attention to what cards you are getting whooped by and how to get them. IT will soon be clear you whip out the credit card or start shaving off classes and chose one, and sacrafice coin, which puts you back at square one and since your levels do not stop, you are faced against higher players wiht lower deck….get the credit card.


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