Bungie’s been doing a bit of experimenting with a new method of Destiny 2 matchmaking that focuses on overall wins, placing players together in matches based on the amount of playing they’re doing…as well as winning…on any given weekend. Last weekend, the developer decided to give this method a go and the results were not as they hoped. As they reported in the latest “This Week at Bungie” post, the experiment had a few unexpected outcomes. Compared to three weeks prior, matchmaking time was up, overall games were down, and the blowout rate increased as well.
- Average matchmaking time was up by about 10 seconds, but if you were on the bleeding edge of win counts, your matchmaking times could easily be anywhere from 2 minutes to over 5.
- Overall games played was down about 33%.
- Blowout rate went up slightly to 28%.
Bungie does note that there were “some positives” in the test results but that most of the data was “either negative or neutral”. Obviously, this wasn’t what they were shooting for and players weren’t happy with it either, letting Bungie know as much via social media. Based on this, the Destiny 2 team has made the decision to go back to “purely card-based matchmaking with a Flawless pool”. This doesn’t necessarily mean they will stick with the system forever, but they state that it would be the case for the foreseeable future.
About the Author
QuintLyn is a long-time lover of all things video game related will happily talk about them to anyone that will listen. She began writing about games for various gaming sites a little over ten years ago and has taken on various roles in the games community.
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