For those of you that are having a hard time getting land in ArcheAge, or those of you just looking for something new to do, get ready! November 4th in the magic day. The Conquest of Auroria opens and adds a whole new continent comprised of six zone, a new dungeon, new seige weapons, and 30% percent more claimable housing spots throughout 4 of the 6 new zones.
These 4 “claimable” zones will also be able to be ruled by Guilds. From the official post:
To claim one of the new zones, a guild leader must cleanse its Archeum Lodestone with a new Purifying Archeum trade pack. Cleansing the Lodestone designates them as Lord and gives them power over the zone’s land. The Lord’s guild may then construct a castle to surround the Lodestone, protecting it from would-be usurpers. (The designs for individual castle sections can be purchased on Mirage Isle.) Each Lord collects property taxes in the form of gold from all individuals who build in their zone and can also destroy any dwellings erected within their castle’s walls.
Periodically, a siege declaration item for each zone will appear on the Auction House and the highest bidder will win the rights to siege that specific zone’s Lodestone at a designated time. If victorious, that guild’s leader will claim the title of Lord, all of the accompanying powers, and become the new owner of the zone’s castle (or what remains of it!).
New vehicles, such as a farm wagon and a submarine, will be added and Serpentis will open. This new, 10-person dungeon awaits those powerful enough to enter. Check out the lore behind the content additions on the official ArcheAge website.